[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)
Nicky Perian
nickyperian at gmail.com
Thu Nov 12 02:43:51 UTC 2015
Returned lag meter to Kokua with adjusted values
when on opensim grids.
https://bitbucket.org/NickyP/kokuant/commits/c9c2099513d4ee0e2b023199efaff4a049a7cc05
Comment message follows if you don't care to follow the link.
[OPENSIM] Return Lag Meter. Fudge factor added for server section of
Lag Meter to compensate for the removal of a server side fudge factor.
The trigger on SL grids is 20 for red, between 20 and 30 for yellow
and above 30 for green.
On SL grids with nominal 45 fps 20 is 44.44 % and warning point is
66.67 %.On OS grids with nominal 55 fps 20 is 36.3 % and warning point
is 54.5 %. On OS there was a bias to not turn red or yellow until
performance was worse
than SL points. Maybe that is one reason why the fudge factor was put
in the first place. With this change the bias to let performnace get
worse than SL is still present and the value for red is 4 and yellow
is between 4 and 6.
While on OS 20 and 30 are multipled by (11/55).
On Tue, Nov 10, 2015 at 8:19 PM, Melanie <melanie at t-data.com> wrote:
> As I said several times before, I have offered TWO viable options to
> allow showing true stats and still make the lag meter work on
> viewers willing to update.
>
> That fact is consistently ignored by all posters here just because
> it involves not breaking the lag meter, something the real world
> users put store by.
>
> Viewers unwilling to update will show normalized stats in that case.
> That is acceptable because people who use an outdated viewer are
> probably not researchers who care about stats.
>
> - Melanie
>
>
> On 11/11/2015 03:08, Zadark Portal wrote:
> > Opensims place is with niche use cases, and attempting to compete with SL
> > by manipulating
> > Opensim cannot after all this time be a sustainable objective.
> >
> > Also, switching a few red pixels to green and declaring that the
> simulator
> > is operating at a level it
> > is not has the potential to bring the project into disrepute.
> >
> > More important is the community involvement with collaborative projects
> > that have benefits on many
> > levels not least the expanded community of experienced developers, a sign
> > to other potential
> > collaborators that the project is sustainable.
> >
> > Z
> >
> > On 11 November 2015 at 02:02, Melanie <melanie at t-data.com> wrote:
> >
> >> The "group with professional developers and a Budget" basically
> >> assumed that we would accept every patch they submitted, although
> >> none of the submitted patches adhered to our guidelines. The patches
> >> they provided were "megapatches" with no clear delineation of
> >> functionality and also copious whitespace changes that served to
> >> obfuscate code that we would not want by hiding it in megabyte-sized
> >> patch files.....
> >>
> >> I myself was the one to actually pull from their github and clean up
> >> the resulting merge and even so there was code that slipped through
> >> that we had to revert because it was detrimental to the experience
> >> of our users.
> >>
> >> That may have been avoided if some of that "Budget" (sic) had come
> >> into the pockets of the established developers. For some reason you
> >> decided to capitalize the word "budget" but that doesn't capitalize
> >> OpenSim development. Not by one penny.
> >>
> >> After refusing to conform to our standards and, yes, allowing us to
> >> pick which of their work we would want, they decided to go it alone.
> >> Needless to say, none of their work I'm aware of is in any way
> >> suited to improve the "graphically dense chat window" that our
> >> actual users want.....
> >>
> >> No one has the time to wade through the MOSES Github and extract the
> >> tidbits we may want, so we can just assume it will be a divergent
> >> version that will wind up geared to a different audience. Which is
> >> not a bad thing. Maybe their thing is yours and you may want to
> >> consider joining the army. It's not ours.
> >>
> >> However, there are thousands of actual living, breathing users out
> >> there looking to us to keep their "graphically dense chat window"
> >> working.
> >>
> >> - Melanie
> >>
> >> On 11/11/2015 02:43, dz wrote:
> >>
> >> > YOU are joking right...
> >> >
> >> > You don't have a roadmap, but publicly denigrate supporters who
> try
> >> and
> >> > get the patches that are important to them incorporated??? I
> didn't
> >> > bring it up, Nebadon did trying to assert that NONE of the
> work
> >> > MOSES is doing is important because they are just doing their own
> >> > thing... You cant have it both ways... Either put up the Roadmap
> or
> >> > deal with continuing issues with the conflicting interests of the
> >> > developer groups.
> >> >
> >> > You refuse to admit that there is more than one entity involved in
> this
> >> > discussion and that other members of core +1'd the patch.
> >> >
> >> > You wont answer the MOST important question about why ANY project
> >> manager
> >> > would expect ANYONE to continue participating in the project after
> >> > asking them to jump through hoops to get the work they contributed
> to
> >> be
> >> > accepted and then just say " some users on some grid complained
> to
> >> ME"
> >> > so TOO BAD.
> >> >
> >> > I just want to make sure that is your official position on how we
> >> should
> >> > make decisions about what gets added to the project...
> >> > Participation on THIS list isn't valued any more than private
> comments
> >> > about inherently incorrect and obsolete blinking lights.
> >> >
> >> > You snubbed a group with professional developers and a Budget
> willing to
> >> > help solve your problems.
> >> > You continue to repeat the SAME mistakes that generated this whole
> >> > discussion .
> >> >
> >> > Your project mandate is that OpenSim be a working framework for
> >> EVERYONE
> >> > who wants an open source tool to explore this new frontier...
> >> > but now your position is that its future is only focused on being a
> >> > graphically dense chat window....
> >> >
> >> > so sad....
> >> >
> >> >
> >> >
> >> > On Tue, Nov 10, 2015 at 4:58 PM, Melanie <melanie at t-data.com> wrote:
> >> >
> >> > > Correct. They also have FUNDING. The apache foundation has lot of
> >> > > paid permanent staff, as well as money for bounties and hired
> >> > > programmers.
> >> > >
> >> > > Of course they can have the luxury of a roadmap.
> >> > >
> >> > > Same goes for other projects that do that level of organization.
> >> > >
> >> > > - Melanie
> >> > >
> >> > > On 11/11/2015 01:53, Glenn Martin wrote:
> >> > > > To me, this has always been the major weakness of open source
> >> software.
> >> > > > I've seen this on many other projects. There is a "core" in
> charge
> >> but,
> >> > > > ultimately, they focus only on things that they need for their
> work.
> >> > > When
> >> > > > somebody suggests a feature, the response is usually of the form
> >> "that
> >> > > > would be a great addition! If you could code that up, please
> submit
> >> it".
> >> > > > I completely understand the feeling there, but it's hard to build
> up
> >> a
> >> > > > major user base that way (the projects continue to stay in "toy"
> >> phase).
> >> > > >
> >> > > > The truly successful open source projects DO have a roadmap and
> they
> >> DO
> >> > > > code towards it. They are real projects that just happen to be
> open
> >> > > source.
> >> > > >
> >> > > > Glenn
> >> > > >
> >> > > >
> >> > > > NOTICE: The opinions and thoughts in this email are my own and do
> not
> >> > > > reflect those of any other person or organization.
> >> > > >
> >> > > >
> >> > > > On Tue, Nov 10, 2015 at 7:31 PM, Melanie <melanie at t-data.com>
> wrote:
> >> > > >
> >> > > > > You keep on about organizational things like a defined roadmap
> and
> >> > > > > documentation. These are things generally produced by organized
> and
> >> > > > > PAID bodies.
> >> > > > >
> >> > > > > Core is a team of developers who just as soon let the code do
> the
> >> > > > > talking. Few of us have any talent for doing big writeups and
> these
> >> > > > > few are doing other things that take up their time, mostly in
> >> academia.
> >> > > > >
> >> > > > > Core is consensus-based and there is no "boss" to set out a
> roadmap
> >> > > > > everyone else has to follow. We all volunteer our time and
> >> > > > > creativity for this project and to most of us, this is a
> >> > > > > recreational activity, not work.
> >> > > > >
> >> > > > > Admittedly, the project could profit from some guidance, but
> that
> >> > > > > same guidance would likely lead to a loss of active developers,
> as
> >> > > > > people who volunteer their time want to do what they like to do,
> >> not
> >> > > > > what some roadmap tells them to. This discussion has been had
> >> before.
> >> > > > >
> >> > > > > If it were at all possible, I would certainly take up that
> mantle,
> >> > > > > but that would dis-mantle the team as it stands now. The current
> >> > > > > team isn't interested in fulfilling expectations other than
> those
> >> of
> >> > > > > their own and the users they are working with.
> >> > > > >
> >> > > > > For most of the team, that is users of social virtual worlds who
> >> > > > > could care less about accurate stats, but do care about three
> green
> >> > > > > lights on the lag meter. They actually don't even care if the
> stats
> >> > > > > show 11 or 55, as long as the lag meter is green.
> >> > > > >
> >> > > > > I have had people (in other grids) tell me "This place is so
> >> > > > > laggy!". I then would move my avatar around to test
> responsiveness
> >> > > > > and find that there is no lag, so I would ask them "Why do you
> >> > > > > consider this laggy? I can't see any lag?" and get "The lag
> meter
> >> > > > > shows the sim is lagging" as a reply. These people, several
> people
> >> > > > > in multiple grids, then announced to be going back to SL where
> >> there
> >> > > > > is no lag.
> >> > > > >
> >> > > > > Go figure.
> >> > > > >
> >> > > > > We are there to make things work for the majority of our users.
> >> > > > > Sorry to say, MOSES and scientists are not a majority. The
> >> thousands
> >> > > > > of social grid users spread across all the virtual worlds are.
> >> > > > >
> >> > > > > - Melanie
> >> > > > >
> >> > >
> >> > >
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > Opensim-dev mailing list
> >> > Opensim-dev at opensimulator.org
> >> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
> >>
> >> _______________________________________________
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> >>
> >
> >
> >
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