[Opensim-dev] My new LSL compiler project

Eric e800 at gmail.com
Thu Nov 5 03:15:22 UTC 2015


The open sim fork builds and runs fine on mono, it should be no different
than the standard open sim build.  LibLSLCC and the ANTLR runtime are
distributed as binaries with the OpenSim fork so there is no build step
required for them.

I have tested the OpenSim build on Linux (Lubuntu 15.04) with mono (3.2.8)
and it runs fine with no issues so far.

I will have to test how it runs on mac with LibLSLCC integrated,  but I am
pretty certain it will build with mono on mac, and run just as well as a
normal OpenSim would.

(If OpenSim currently works on mac with mono in its base state that is, I
have never built/ran it unmodified on mac so I am not certain)

===

The LibLSLCC project however requires you to use the LibLSLCC-NoEditor.sln
solution file from the source tree to build the library on mono, because
the editor projects are windows only.  The editor depends on WPF and NET
4.5.

That particular project file excludes the windows only portion of the
project from the build entirely.

The LibLSLCC library, lslcc command, library data scraping tools, and demo
area project included in the LibLSLCC-NoEditor.sln solution will all build
and run under mono, and have been tested on Linux (Lubuntu 15.04 with mono
3.2.8).

LibLSLCC-NoEditor.sln from the LibLSLCC source tree can be opened directly
with monodevelop or built from the command line using the xbuild command
provided with mono.

I have provided instructions for building LibLSLCC on *nix platforms with
mono in the BUILD.md file, and also near the bottom of the README.md file
in the LibLSLCC source tree.

As for how LibLSLCC builds/preforms on mac I will have to test.  There is
not really anything I can think of in my library that's screaming to me at
the moment as something that would cause a mac incompatibility on mono.

Unless somehow the antlr runtime or parser generator behaves differently.
Or the latest mono/xbuild on mac does not like the msbuild project files.

Just to make sure you have java installed and that its in your path,  so
the ANTLR parser generation tool can run during the build, and you should
be good to go.

==

I am going to setup a Mac VM and try everything out,  I will post back and
update my projects if needed when I find out for sure.
On Nov 4, 2015 7:59 PM, "Michael Emory Cerquoni" <nebadon2025 at gmail.com>
wrote:

> will this run and compile with mono in linux and mac too?
> On Nov 4, 2015 5:55 PM, "Eric " <e800 at gmail.com> wrote:
>
>> I also just recently (tonight) adjusted code generation to support script
>> resets in code generated on the server, and also to support script state
>> persistence.
>>
>> Previously globals were not being reset when the script reset because
>> they were generated in a container class during server side compilation,
>> and assigned to a single field in the generated class all together in one
>> object.
>>
>> This was not friendly to the way XEngine script resets occur since the
>> current script base class code requires all global variables be a declared
>> member of the generated script class that derives from it.
>>
>> The base class collects the initial values of the generated script global
>> fields so it can reset them later, and also has an API for manipulating
>> them dynamically that I had not considered before.
>>
>> ===
>>
>> I moved the generated global variable initialization into the constructor
>> of the actual script class, and declared the fields in the script class
>> itself to make script resets/state persistence work;  while still
>> maintaining the ability for global variables to reference previously
>> defined globals in their declaration.
>>
>>
>>
>> On Nov 4, 2015 7:30 PM, "Zadark Portal" <zadarkportal at gmail.com> wrote:
>>
>>> Thank you for the update Eric
>>>
>>> Over the next few days we will extend the tests hopefully provide you
>>> with additional validation.
>>> In the meantime should you wish for any specifics to be considered
>>> please shout.
>>>
>>> Z
>>>
>>> On 4 November 2015 at 07:56, Eric  <e800 at gmail.com>
>>> wrote:
>>>
>>>> Thanks Zadark, that's also good to know.
>>>>
>>>>
>>>> The OpenSim fork should indeed build without problems in every version
>>>> of visual studio that OpenSim is already stated to support.
>>>> I have pre-built my library for that repository and stuck it in the
>>>> 'bin' folder with its ANTLR 4 dependency.
>>>> Then updated prebuild.xml for the places I needed to reference it.
>>>>
>>>> It does not affect the build OpenSim build very much since they are
>>>> just binary files.
>>>> prebuild.exe is still used to generate the new OpenSim project that
>>>> houses the compiler addon, so everything new is friendly to the existing
>>>> build system.
>>>>
>>>>
>>>> You're right, I should probably remove the pre-configuration though.
>>>> I had it there so whenever I pulled the repository down onto a new
>>>> machine I was testing I would not have to re-configure after building.
>>>>
>>>> Having it there is not inline with how the OpenSim project actually
>>>> does things.
>>>>
>>>> ==
>>>>
>>>>
>>>> Jak was talking about the actual LibLSLCC library over here: *https://github.com/EriHoss/LibLSLCC
>>>> <https://github.com/EriHoss/LibLSLCC>*
>>>>
>>>>
>>>> It has an LSL editor included in it that will not build in vs2010 due
>>>> to .NET 4.5 compatibility issues.
>>>>
>>>> I provide several .sln files in the source tree of that project
>>>> however,  I just got done fixing the "LibLSLCC-NoEditor.sln" project file so
>>>> that it should build in VS2010 and up.
>>>>
>>>> That solution file of course excludes the editor, and just builds the
>>>> projects related to the library itself, which I made sure so far will
>>>> build with at least VS2010.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Nov 4, 2015 at 12:27 AM, Zadark Portal <zadarkportal at gmail.com>
>>>> wrote:
>>>>
>>>>> FWIW
>>>>> The project builds and runs when using VS2012 with no modification
>>>>> other than networks adjustments to the various ini files. As these
>>>>> adjustments would be required by most test environments I would however
>>>>> suggest that opensim.ini and *common.ini files be omitted from the git
>>>>> repository.
>>>>>
>>>>> Great project all the same,
>>>>> Z
>>>>>
>>>>> On 4 November 2015 at 05:53, Eric  <e800 at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Thanks for letting me know about this problem Jak.   (See the bottom
>>>>>> for TLDR :P)
>>>>>>
>>>>>>
>>>>>> I am using vs2015 and WiX 3.10.1, it does indeed seem to be a problem
>>>>>> with vs2010 C#.
>>>>>>
>>>>>> I was unable to find an updated download for vs2010 C# to test with,
>>>>>> only an SP1 ISO I found on stackoverflow:
>>>>>>
>>>>>>
>>>>>> http://stackoverflow.com/questions/6871865/url-for-visual-studio-2010-express-iso
>>>>>>
>>>>>> http://go.microsoft.com/?linkid=9709969
>>>>>>
>>>>>>
>>>>>> I tried installing vs2010, however this version will not attempt to
>>>>>> open my solution files at all as it says they are incompatible.
>>>>>>
>>>>>> I can however, load the .csproj files for certain projects in my
>>>>>> build.
>>>>>>
>>>>>> I cannot get it to update from SP1, I am unsure if updates are still
>>>>>> available to download for vs2010.
>>>>>>
>>>>>> When I try to update, it just directs me to use windows update which
>>>>>> does not seem to find any updates related to it.
>>>>>>
>>>>>>
>>>>>> === Why it's not loading ===
>>>>>>
>>>>>>
>>>>>> With vs2010 SP1,  I was only able to load: LibLSLCC.csproj,
>>>>>> lslcc_cmd.csproj and DemoArea.csproj.
>>>>>>
>>>>>> LibraryDataScrapingTools was incompatible because it was building
>>>>>> against .NET 4.5.
>>>>>>
>>>>>> I downgraded LibraryDataScrapingTools to .NET 4.0  and re-installed
>>>>>> the 'System.Data.Sqlite.Core' package from nuget using vs2015 in order to
>>>>>> make it load in vs2010.
>>>>>> I then made some code changes to make it compatible with .NET 4.0.
>>>>>>
>>>>>> I will be committing the changes to LibraryDataScrapingTools tonight,
>>>>>> as this project is supposed to be .NET 4.0 compatible.
>>>>>>
>>>>>>
>>>>>>
>>>>>> The LSLCCEditor related projects I am pretty sure are incompatible at
>>>>>> the moment due to the .NET framework level they require as well.
>>>>>>
>>>>>> The code base for LSLCCEditor requires a minimum of .NET 4.5 to
>>>>>> compile, and the code changes required to make the editor projects
>>>>>> compatible with .NET 4.0 are not as trivial as the changes I made to
>>>>>> the LibraryDataScrapingTools project.
>>>>>>
>>>>>> I am not sure if I want to limit the LSLCCEditor part of the project
>>>>>> to a  .NET 4.0 at the moment, as it is a Windows
>>>>>> only WPF application, and that sort of compatibility profile is not
>>>>>> necessary.
>>>>>>
>>>>>>
>>>>>>
>>>>>> I also noticed when installing WiX v3.10.1 on a Virtual Machine with
>>>>>> vs2010 installed that It does not try to register itself with vs2010 as a
>>>>>> project type.
>>>>>> I do not think the latest version of WiX installer framework supports
>>>>>> vs2010 anymore.
>>>>>>
>>>>>>
>>>>>> === How I got LibLSLCC, LibraryDataScrapingTools, lslcc_cmd and
>>>>>> DemoArea  to build.  ===
>>>>>>
>>>>>>
>>>>>>
>>>>>> After the code changes to LibraryDataScrapingTools and downgrading
>>>>>> the .NET Framework level...
>>>>>>
>>>>>> I created a new vs2010 project and added (LibLSLCC,
>>>>>> LibraryDataScrapingTools, lslcc_cmd and DemoArea) as existing projects.
>>>>>>
>>>>>> When trying to build these projects I got the message "Error 1 Invalid
>>>>>> option '5' for /langversion; must be ISO-1, ISO-2, 3 or Default"
>>>>>> for all of the projects except 'DemoArea'
>>>>>>
>>>>>> I resolved this by manually editing the .csproj file for each
>>>>>> non-building project in a text editor, removing the occurrences of:
>>>>>>
>>>>>> <LangVersion>5</LangVersion>
>>>>>>
>>>>>>
>>>>>> That particular MSBuild setting is not necessary for vs2015 or Mono
>>>>>> to build the library anyway, so I am going to remove it and commit the
>>>>>> changes.
>>>>>>
>>>>>> After that, LibLSLCC, LibraryDataScrapingTools, lslcc_cmd and
>>>>>> DemoArea were all able to build under vs2010.
>>>>>>
>>>>>> ===
>>>>>>
>>>>>> That all being said,  I will be adding a vs2010 compatible solution
>>>>>> file to the repository that contains Projects:
>>>>>>
>>>>>> * LibLSLCC,
>>>>>> * lslcc_cmd
>>>>>> * LibraryDataScrapingTools
>>>>>> * DemoArea
>>>>>>
>>>>>> So that you can at-least build the library, command line compiler,
>>>>>> library data scraper and demo project with vs2010.
>>>>>>
>>>>>>
>>>>>> Unfortunately making LSLCCEditor build in vs2010 would require some
>>>>>> non trivial code changes, a new method of triggering the WiX installer
>>>>>> build,
>>>>>> and a downgrade from .NET 4.5 to .NET 4.0 for the editor related
>>>>>> projects.
>>>>>>
>>>>>> I'm not sure if I want to make these changes to the Editor portion of
>>>>>> the project just for the sake of being compatible with older versions of
>>>>>> Visual Studio.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Nov 3, 2015 at 10:05 AM, Jak Daniels <jak at ateb.co.uk> wrote:
>>>>>>
>>>>>>> Hi Eric,
>>>>>>>
>>>>>>> Thank you for posting up your work to this group. This all looks
>>>>>>> very promising, and I was intrigued to give it a try.
>>>>>>> I checked out the source from github and I tried building in VS C#
>>>>>>> 2010 express... but only 3 of the projects will load.
>>>>>>> LibraryDataScrapingTools, LSLCCEditor, LSLCCEditor.CompletionUI all say
>>>>>>> (incompatible) and LSLCCEditorInstaller says (unavailable) even though I
>>>>>>> have WIX 3.10.1 installed.
>>>>>>>
>>>>>>> Is this a VS 2010 problem do you think?
>>>>>>>
>>>>>>> I'm a bit loathed to install VS2015 as the last time I installed
>>>>>>> VS2013 it just dumped everything onto my SSD c: drive and filled it up,
>>>>>>> with no option to put things on drive D: my large harddrive. It also left a
>>>>>>> mess behind (more than 50% of itself including MSSQL server stuff) when I
>>>>>>> tried to uninstall it. VS2015 might be better now in this respect, but
>>>>>>> knowing MS products probably not! I also found VS2013 to be way, way slower
>>>>>>> loading up large projects like OpenSimulator than VS2010. So before I take
>>>>>>> the possibly irreversible path of installing VS2015, is there something I
>>>>>>> can do to make it load in VS2010 express?
>>>>>>>
>>>>>>> Thanks
>>>>>>> Jak
>>>>>>>
>>>>>>>
>>>>>>> On 02/11/2015 19:24, Eric  wrote:
>>>>>>>
>>>>>>> Hello all.
>>>>>>>
>>>>>>> I am a bit new to OpenSim development (well at-least sharing stuff I
>>>>>>> have made..) but for a quite a while now I have been working on
>>>>>>> a new (BSD Licensed) Compilation/Code Generation framework for LSL,
>>>>>>> tailored towards usage with OpenSim.  I thought I should share it
>>>>>>> at this point of its development.
>>>>>>>
>>>>>>>
>>>>>>> This is pretty much a "full" or "true" compiler front end.
>>>>>>>
>>>>>>> It's built on-top of ANTLR4 and ANTLR4's CSharp target.
>>>>>>> ANTLR4 however has been completely abstracted and the library
>>>>>>> provides its own Rich LSL Syntax Tree for users to deal with.
>>>>>>>
>>>>>>> My library includes an OpenSim code generation target which I have
>>>>>>> integrated into my OpenSim fork on GitHub, it's implemented as an
>>>>>>> optional compiler that you can enable in your OpenSim.ini.
>>>>>>>
>>>>>>>
>>>>>>> The Code validation step my library performs when building a syntax
>>>>>>> tree implements full front end syntax checking, dead code detection, the
>>>>>>> works.
>>>>>>> It also emits extended warning information that is standard to most
>>>>>>> compilers now days.
>>>>>>>
>>>>>>>
>>>>>>> The OpenSim code generator I have written and included with the
>>>>>>> library drastically improves compatibility with scripts written for
>>>>>>> SecondLife.
>>>>>>> Order of evaluation in generated code is correct for LSL (Right to
>>>>>>> Left) among many other things.
>>>>>>>
>>>>>>> As an example, all of the encryption scripts you can find on the LSL
>>>>>>> wiki will compile correctly and execute with correct behavior using my
>>>>>>> compiler.
>>>>>>>
>>>>>>>
>>>>>>> The README.md for the project goes into a bit more detail on what
>>>>>>> all the library can do.
>>>>>>>
>>>>>>>
>>>>>>> My library LibLSLCC is on GitHub here:
>>>>>>>
>>>>>>> <https://github.com/EriHoss/LibLSLCC>
>>>>>>> https://github.com/EriHoss/LibLSLCC
>>>>>>>
>>>>>>>
>>>>>>> The project includes an LSL Editor (Windows Only, I used AvalonEdit)
>>>>>>> with the project that features code completion and syntax highlighting.
>>>>>>>
>>>>>>> It can be used to test CSharp code generation for OpenSim by
>>>>>>> compiling LSL into C# using LibLSLCC, which can then be uploaded to an
>>>>>>> OpenSim server with C# scripting enabled.
>>>>>>>
>>>>>>> The library itself is cross-platform, but the editor and editor
>>>>>>> installer are not.  There's a separate project file for building the
>>>>>>> library on
>>>>>>> mono with monodevelop/xbuild.
>>>>>>>
>>>>>>>
>>>>>>> ===
>>>>>>>
>>>>>>>
>>>>>>> The OpenSim fork that integrates my compiler is here:
>>>>>>>
>>>>>>> <https://github.com/EriHoss/OpenSim_With_LibLSLCC>
>>>>>>> https://github.com/EriHoss/OpenSim_With_LibLSLCC
>>>>>>>
>>>>>>>
>>>>>>> It includes a few minor bug fixes to XEngine and Runtime Script
>>>>>>> functions.
>>>>>>>
>>>>>>> Such as the 'IdleTimeout' setting not being honored properly.
>>>>>>>
>>>>>>> And llParseString2List using culture specific comparisons, causing
>>>>>>> it to misbehave when comparing Unicode characters on Mono.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> I have added new attributes to OpenSim's script module
>>>>>>> constants/functions and also to ScriptBaseClass.
>>>>>>> This is so LibLSLCC can de-serialize the classes into library data
>>>>>>> that's consumable by its code validator and code generator.
>>>>>>>
>>>>>>> I have also made some slight changes to IScriptModuleComms and
>>>>>>> ScriptModuleCommsModule.
>>>>>>>
>>>>>>> The old compiler in my fork works as it did before, so you can
>>>>>>> switch back and forth from LibLSLCC to the old compiler
>>>>>>> if you want without any problems.
>>>>>>>
>>>>>>> There are more details on the changes I have made in the README.md.
>>>>>>>
>>>>>>>
>>>>>>> ==
>>>>>>>
>>>>>>> I started working on this sometime early last year when I broke my
>>>>>>> wrist and was unable to do much for a while, and
>>>>>>> I have only recently moved the code from my Git server up to
>>>>>>> GitHub.  I'm going to continue improving this in my spare time,
>>>>>>> right now I am doing rolling releases versioned by date anywhere
>>>>>>> from once every few days to a few times a day.  I am also keeping my
>>>>>>> OpenSim fork synced with the latest OpenSim commits.
>>>>>>>
>>>>>>> Hopefully this will be useful, any feedback is appreciated :)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Opensim-dev mailing listOpensim-dev at opensimulator.orghttp://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Opensim-dev mailing list
>>>>>>> Opensim-dev at opensimulator.org
>>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>
>>>>>
>>>>
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