[Opensim-dev] Phantom Meshes bugfix

Paola Cerioli pcerioli at gmail.com
Tue Jun 2 18:03:54 UTC 2015


Hello!

I upgraded OpenSim from 0.7.6 to 0.8.1 running on Ubuntu 14.04/Mono
3.10. I kept ODE physics for the time being, but with BulletSIM the
issues are similar.
I created a staging environment and copied the MySQL database from
production to staging.
When I start the regions, mostly all mesh objects are rezzed with
wrong phantom settings.
They are phantom when they are not supposed to be phantom.
If I manually set phantom on/off with the viewer for each item, that
will fix it, but it is a lot of work.
I tried the 'fix-phantoms' from the opensim console, but it doesn't
work from me.
I looked at the code for the fix-phantoms, and this is what it does
for each scene:

s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition);

Is this supposed to work in my use case as well?
Any suggestion on how to fix phantoms overall?

Thank you in advance.
Paola


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