[Opensim-dev] Mono plugin system for viewer

Cinder Roxley cinder at alchemyviewer.org
Sun Dec 6 14:09:26 UTC 2015


On December 6, 2015 at 6:59:05 AM, Виталий Фицнер (wchf at yandex.ru <mailto:wchf at yandex.ru> ) wrote:

Hello all, 

After the discussion about viewer UI on OSCC2015, I thought that my old idea about embedded Mono plugins could still be useful. So here is a very straightforward implementation on it, on top of Alchemy viewer: 

https://bitbucket.org/vitaly_chashin/alchemy_mono 
https://bitbucket.org/vitaly_chashin/monomainplugin 

The implementation is incomplete and can be improved in many ways, but in current state it already allows to write the plugins for viewer in any .Net/Mono language, without changing the native code and rebuilding the viewer. 

Please see the readme.pdf in the first repository for details, and sorry for incomplete documentation – perhaps the TestPlugin project in the second repository could give more details… 

Vitaly Chashin 


Hi Vitaly,

Alchemy Viewer dev here. This looks very cool! Going to play with it a bit this weekend. I wrote a lua-jit plugin system a few years ago, but never bothered to do anything with it. Thanks for sharing!

-- 
Cinder Roxley
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