[Opensim-dev] Mono plugin system for viewer
Cinder Roxley
cinder at alchemyviewer.org
Sun Dec 6 14:09:26 UTC 2015
On December 6, 2015 at 6:59:05 AM, Виталий Фицнер (wchf at yandex.ru <mailto:wchf at yandex.ru> ) wrote:
Hello all,
After the discussion about viewer UI on OSCC2015, I thought that my old idea about embedded Mono plugins could still be useful. So here is a very straightforward implementation on it, on top of Alchemy viewer:
https://bitbucket.org/vitaly_chashin/alchemy_mono
https://bitbucket.org/vitaly_chashin/monomainplugin
The implementation is incomplete and can be improved in many ways, but in current state it already allows to write the plugins for viewer in any .Net/Mono language, without changing the native code and rebuilding the viewer.
Please see the readme.pdf in the first repository for details, and sorry for incomplete documentation – perhaps the TestPlugin project in the second repository could give more details…
Vitaly Chashin
Hi Vitaly,
Alchemy Viewer dev here. This looks very cool! Going to play with it a bit this weekend. I wrote a lua-jit plugin system a few years ago, but never bothered to do anything with it. Thanks for sharing!
--
Cinder Roxley
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