[Opensim-dev] The Future of Open Simulator(?) (UNCLASSIFIED)
M.E. Verhagen
marceled9 at gmail.com
Mon Aug 17 09:51:24 UTC 2015
Well the compatibility is in these days just that there are still viewers
having the ability to login into opensims as well as in SL. You cannot
teleport from opensim to SL, send im's, share inventory or something else.
As I see it the compatibly with SL is just wishful thinking of an
opensource opensim wanting to be compatible with a more and more closed
source SL.
So that implicit means the core developers will have to do diverge and lay
out the things they want to develop. They will longer be able to say let's
reverse engineer that cool new features LL has done. That will lead to a
roadmap ... I hope.
An yes it is just a prediction of how I think opensim will look in 5 years
time. For at least one thing is sure, opensim will still be around in 5
years time :)
2015-08-17 2:39 GMT+02:00 Shaun T. Erickson <ste at smxy.org>:
> I see very little of that happening (except, maybe, the forks). All these
> (non-core-dev) people writing to the list, with their ideas of a road map
> and where it should go, seem to forget that unless it tickles the
> fancy/curiosity of a core developer, or helps their bottom line,
> financially, or is submitted by someone else willing to support it and the
> core devs think it's useful and won't conflict with what they want to do,
> it isn't happening. All you're doing is engaging in wishful thinking.
>
> This is not a product, no matter how we might wish it was. It's a research
> project, for some, and the core of something that others make money from.
> Aside from bug fixes (which they've always been happy to take, if done
> properly), if it doesn't move either of those goals forward, it's unlikely
> to happen.
>
> I'm not a developer (I'm a Systems Administrator), and I most certainly do
> not speak for any of the developers. They may disagree with my assessment,
> and I hope they will not take offense at what I've said. My comments are my
> own, based on hanging out with them for the past six years, watching,
> learning and enjoying the use of what they have produced (which is, to be
> fair, impressive, to say the least). I might wish a lot of things were
> different, but, you know what - they don't work for me (which is good,
> because I know myself well enough to know I'd be a terrible boss). I look
> forward to whatever else they come up with, but I don't for a minute think
> that anyone can tell them what they should or ought to be doing (well, you
> can, but that doesn't mean they'll listen).
>
> I do think there's two direct ways you can influence things though - 1)
> write 3rd party modules to add functionality you want or that
> changes/overrides existing behavior. As long as you stick to the core
> framework, so that your module will work with core OpenSim, you have free
> reign to do whatever you want, and 2) as some have done, pay someone to
> implement/fix what you want.
>
> I suppose there is a third way - fork it and do whatever you and other
> like-minded folks want to. But this has been tried before, with only a
> modicum of success. It *can* be done, but it's a tough row to hoe.
>
> -ste
>
>
> On 8/16/15 7:44 PM, M.E. Verhagen wrote:
>
>> In 5 years time I see ...
>> opensim having it's own viewers
>> There will be no compatibility left with SL
>> It will have compatibility with other virtual worlds :)
>> The core will be relative bug free
>> There will be a decent road map
>> Opensim will be the apache of the virtual worlds.
>> There will be many forks of opensim.
>> There will be providers offering opensim with a one click install
>> Gadgets like the hmd devices and 3D cams will change the virtual
>> landscape forever. Opensim will adopt these changes and thrive on it.
>>
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