[Opensim-dev] Reducing the plugin mechanisms

Diva Canto diva at metaverseink.com
Mon Aug 17 03:43:45 UTC 2015


I'm not suggesting getting rid of IClientAPI...
I mean I *wish* we would get rid of it, but that's not what I'm 
proposing here. I'm just proposing replacing the ad-hoc reflective 
instantiation of IClientNetworkServer that ClientStackManager is 
currently doing with a more in-style Region Module.

On 8/16/2015 6:55 PM, Dahlia Trimble wrote:
> I like this idea. I have done some physics via the region module 
> interface and had pretty good luck. I've also done client protocol 
> implementations in region modules and I can say that the available 
> interfaces are incomplete for the purposes of the entire LL protocol 
> suite. I use EventManager for tracking scene changes and this seems to 
> work ok for the most part but I don't believe events exist for all 
> events a normal viewer would care about. There is also the issue of 
> managing presences, teleports and region border crossings. I've done 
> some workarounds here but it's not pretty. I suspect a lot of changes 
> to related framework code would need to be done to be successful. I'm 
> also not sure if EventManager events are as efficient and CPU friendly 
> as the direct calls which go thru IClientAPI but I can't say I've seen 
> anything to suggest (yet) that this could be a problem. There are also 
> some efficiency hacks in llClientView and related code (lazy packet 
> initialization for one) which might not easily translate to a region 
> module.
>
> Regardless, it sounds like a good experiment to try :)
>
> On Sun, Aug 16, 2015 at 6:44 PM, Diva Canto <diva at metaverseink.com 
> <mailto:diva at metaverseink.com>> wrote:
>
>     We had this conversation today in the IRC about the several plugin
>     mechanisms currently being used by assorted parts of OpenSim. A
>     couple of years ago, we made a big push towards the [new] Region
>     Modules mechanism, and that placed about 95% of simulator plugins
>     in that bandwagon. However, a couple of them are still using their
>     own raw "pluginning," and that makes them hard to (1) explain and
>     (2) distribute as 3rd party packages. They were left behind.
>
>     One of them is Physics, the other is the client implementations. I
>     would like to propose that we move these last 2 renegades to the
>     Region Module plugin mechanism, so to reduce entropy and to make
>     them easier to package. From our conversation, moving the Physics
>     plugins to region modules is peaceful. I haven't looked at the
>     client dll yet, but I've been told that people experimenting with
>     other client protocols are using region modules anyway.
>
>     This affects the MOSES group developing the PhysX plugin, but it
>     should be straightforward to adjust and it has advantages. Once we
>     move the existing physics plugins to this new mechanism, you
>     should be able to do exactly the same to yours -- the changes
>     aren't that big, and it doesn't affect the Physics interface at
>     all; it's just the way of connecting the physics implementation to
>     the interface. Plus it will make it somewhat easier for you to
>     make your physics plugin available for external testers at
>     intermediate (early) times, if you want.
>
>     Any objections?
>
>     _______________________________________________
>     Opensim-dev mailing list
>     Opensim-dev at opensimulator.org <mailto:Opensim-dev at opensimulator.org>
>     http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
>
>
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20150816/c53156bf/attachment.html>


More information about the Opensim-dev mailing list