[Opensim-dev] Reducing the plugin mechanisms
Diva Canto
diva at metaverseink.com
Mon Aug 17 01:44:54 UTC 2015
We had this conversation today in the IRC about the several plugin
mechanisms currently being used by assorted parts of OpenSim. A couple
of years ago, we made a big push towards the [new] Region Modules
mechanism, and that placed about 95% of simulator plugins in that
bandwagon. However, a couple of them are still using their own raw
"pluginning," and that makes them hard to (1) explain and (2) distribute
as 3rd party packages. They were left behind.
One of them is Physics, the other is the client implementations. I would
like to propose that we move these last 2 renegades to the Region Module
plugin mechanism, so to reduce entropy and to make them easier to
package. From our conversation, moving the Physics plugins to region
modules is peaceful. I haven't looked at the client dll yet, but I've
been told that people experimenting with other client protocols are
using region modules anyway.
This affects the MOSES group developing the PhysX plugin, but it should
be straightforward to adjust and it has advantages. Once we move the
existing physics plugins to this new mechanism, you should be able to do
exactly the same to yours -- the changes aren't that big, and it doesn't
affect the Physics interface at all; it's just the way of connecting the
physics implementation to the interface. Plus it will make it somewhat
easier for you to make your physics plugin available for external
testers at intermediate (early) times, if you want.
Any objections?
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