[Opensim-dev] Issues in Running OpenSim on Mac from Source Build

Nihlaeth info at nihlaeth.nl
Fri Oct 10 13:56:32 UTC 2014


I have compiled and ran opensim on several different linux distros
(debian, centos, redhad, slackware), and all of them worked great. I
have had some trouble in the past, but the only reason for that is
that not all distros have good mono packages in their repositories.

I've tried getting opensim to work on os x as well, and did not
succeed. I boycot windows, so I have no idea how well that works.

2014-10-10 15:26 GMT+02:00 Frank Nichols <j.frank.nichols at gmail.com>:
> I have to agree with Shaun on this. I run both Windows and Linux based grids and find neither has a significant advantage over the other. Linux (mono) may not be asa memory efficient as Windows running C#, but unless you are attempting to run a large system on the minimum hardware you can get away with, most people would never see the difference.
>
> I have run Centos, OpenSuSE, and Ubuntu, Mac OS X 10.0 through 10.10,  Windows 7 32/64 bit and Windows 8/64 and have had few issues that were not rooted in my own learning curve when I tried to a new distribution or version of OS. (I also played with a installation on Raspberry PI just for kicks for a while).
>
> Personally, I prefer Linux for the flexibility of customizing the server to my own desires and of course to the less expensive options available online when renting servers to run OpenSim on.
>
> Frank
>
>> On Oct 10, 2014, at 9:10 AM, Shaun T. Erickson <ste at smxy.org> wrote:
>>
>> Linux is not one thing. It's many different distros, put together by people who decide what goes into them. The fact that some distro maintainers choose package sets that make it difficult for someone to compile Mono is not the fault of Linux. That would be like saying all of OpenSim is bad because you don't like something about how the Diva Distro or Sim-on-a-stick or another distro worked. If the distro doesn't do what you need, switch to one that does. At least with Linux, unlike, say, Windows, you have that choice. When all else fails, you have the tools available to you to build, compile and install any dependency needed.
>>
>> Some people are fond of saying that RHEL/CentOS is terrible for compiling Mono on, yet I've been doing it trivially, for years now. I just compiled libgdiplus 3.8 and mono 3.10.0 on CentOS 6.5 last night, with no trouble.
>>
>> -ste
>>
>> On 10/10/14, 8:52 AM, R.Gunther wrote:
>>> Oh, i really know about what im talking. and it simple sucks.
>>>
>>> On 2014-10-10 14:43, Shaun T. Erickson wrote:
>>>> Sorry to say, but *my* only conclusion is you don't know what you're talking about. Linux and OpenSim go together great.
>>>>
>>>> -ste
>>>>
>>>> On 10/10/14, 7:55 AM, R.Gunther wrote:
>>>>> Sorry to say, but my only conclusion.
>>>>> Linux is terrible with opensim, in the years it got worse and worse to get ,ono correctly compiled.
>>>>> Then linux did not support the hardware right or mono got nuts on the hardware, never figured out why.
>>>>> But with opensim you can better not use linux.
>>
>> _______________________________________________
>> Opensim-dev mailing list
>> Opensim-dev at opensimulator.org
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev


More information about the Opensim-dev mailing list