[Opensim-dev] Any Ideas??
Butch Arnold
butch.arnold at 3rdrockgrid.com
Sat Nov 29 02:21:55 UTC 2014
Hi Justin,
Thanks for the reply, sorry for the error on the links.
The non working pic is at:
http://3rdrockgrid.com/new/testpics/WelcomeNW.jpg
I will check out the new code.
Thanks again.
On 11/28/2014 9:14 PM, Justin Clark-Casey wrote:
> Hi Butch. You actually linked to the 'ok' pic twice below. It's good
> to see the actual output as that can sometimes give extra clues to
> someone looking at the code as to what's going wrong.
>
> However, on reviewing the code, I believe it is possible for an
> exception in the script compilation process to permanently stop all
> future compilation until the simulator is restarted. I also believe
> any such exception would be silently dropped and not logged.
>
> So to help identify the issue, I have both logged any exception and
> changed the code to increase the chance that future script compilation
> will still happen even if something does go wrong. This is in commit
> 690fe0c in master.
>
> If you see an exception logged with this code then please report. If
> the problem still occurs with no extra log clues, then my next
> hypothesis would be that compilation is hanging indefinitely, possibly
> due to some Mono bug. In this case, the ideal thing to do would be to
> take a thread dump so we can see if a thread is stuck. On Mono I have
> just documented the process at [1]. However, I suspect you're on
> Windows and I'm not sure how one would do it there (or even if that
> kind of thing is possible).
>
> If we find the bug in master a fix can be backported to 0.8-post-fixes
> branch.
>
> [1] http://opensimulator.org/wiki/Debugging#Thread_Dumps
>
> On 28/11/14 16:46, Butch Arnold wrote:
>> Hello Justin,
>>
>> Thank you.
>>
>> A little more info...
>> It seems not "All" scripts stop working... those which were running
>> will remain running, but any that should start
>> "After" scripts break will not start - instead they are shown in the
>> "xengine status" report from the console as
>> "Scripts Waiting For Load" with the number of scripts waiting to
>> load... see screen captures here:
>>
>> Working fine:
>> This is after a fresh restart of the instance....
>> http://3rdrockgrid.com/new/testpics/WelcomeWorking.jpg
>>
>> This is immediately after we were able to break the same "Fresh
>> Restart" from above....
>> Broken:
>> http://3rdrockgrid.com/new/testpics/WelcomeWorking.jpg
>>
>> This seems to happen on any of our instances as it should since they
>> are all configured the same.
>>
>> When I upgraded, I did not use anything from the previous grid
>> setup... ie.. I did not "Merge files" - I built a new
>> grid beside the old one in case I needed to roll back to the old.
>>
>> Everything is fresh in this setup.
>> I've installed a new database, but reloaded with a dump from the old
>> one and new folders with no previously compiled
>> scripts.
>> Our setup recompiles scripts on every instance start.
>>
>> I thought maybe one of our custom .dll's were to blame so I removed
>> them, running only "Bone Stock" OpenSim and still
>> have the same issue.
>>
>> - I have made the changes you've suggested with the same results.
>>
>> - I have upgraded to the recent Ghost/Trunk merge 2 days ago with
>> the same results.
>>
>> - I have tried "Stopping and Restarting" scripts from the console
>> when the issue starts... same results.
>>
>> - I have tried "Suspending and Resuming" scripts from the console
>> when the issue starts... same results.
>>
>> - The only way to get scripts running correctly again is to restart
>> the OpenSim instance.
>>
>> It seems a 32bit OpenSim instance will break instantly... ie we have
>> found a combination which reliably crashes the
>> instance each time in 32bit mode.
>> If running a 32bit instance, any time a HyperGrid visitor arrives it
>> causes the issue.
>>
>> In 64bit mode, we have not yet identified an event, a chain of events
>> which cause the issue.
>> Last evening, I made some changes and restarted the region in 64bit
>> mode, we tried several times to break scripts and
>> was unable to, so we were hopeful things were fixed.
>> We left the region run overnight and this morning I checked and
>> scripts were broken again.
>> Logs do not indicate any issues.
>>
>> We are still trying to find the combination which will break scripts
>> every time in 64bit mode.
>>
>> You can see it in action for yourself at: (providing it isn't
>> already broken)
>> grid.3rdrockgrid.com:8002:welcome
>>
>> We have a "Rez Zone" there where you can rez objects...
>>
>>
>> Our machine is running Windows Server 2008 R2 64bit.
>>
>> I have tried numerous configurations, but currently I am running:
>> [BulletSim]
>> UseSeparatePhysicsThread = true
>> TerrainImplementation=0
>> AvatarToAvatarCollisionsByDefault = true
>>
>> [XEngine]
>> ;# {Enabled} {} {Enable the XEngine scripting engine?} {true
>> false} true
>> ;; Enable this engine in this OpenSim instance
>> Enabled = true
>>
>> ;; How many threads to keep alive even if nothing is happening
>> MinThreads = 2
>>
>> ;; How many threads to start at maximum load
>> MaxThreads = 250
>>
>> IdleTimeout = 60
>>
>> Priority = "AboveNormal"
>>
>> MaxScriptEventQueue = 300
>>
>> ThreadStackSize = 462144
>>
>> AppDomainLoading = true
>>
>> ScriptStopStrategy = co-op
>>
>> DeleteScriptsOnStartup = true
>>
>> DefaultCompileLanguage = "lsl"
>>
>> AllowedCompilers = "lsl"
>>
>> CompileWithDebugInformation = true
>>
>> AllowMODFunctions = false
>>
>> AllowOSFunctions = true
>>
>> Allow_osTeleportAgent = true
>> Allow_osAvatarName2Key = true
>> Allow_osNpcSay = true
>>
>> AllowLightShareFunctions = false
>>
>> OSFunctionThreatLevel = VeryHigh
>>
>> EventLimit = 1800
>>
>> KillTimedOutScripts = true
>>
>> ScriptDelayFactor = 1.0
>>
>> ScriptDistanceLimitFactor = 1.0
>>
>> NotecardLineReadCharsMax = 255
>>
>> SensorMaxRange = 96.0
>> SensorMaxResults = 16
>>
>> DisableUndergroundMovement = true
>>
>> ScriptEnginesPath = "ScriptEngines"
>>
>> Thank you.
>>
>> _______________________________________________
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>> Opensim-dev at opensimulator.org
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>
>
>
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