[Opensim-dev] Varregions have appeared on my grid - and new errors?
Ai Austin
ai.ai.austin at gmail.com
Fri Nov 28 12:36:43 UTC 2014
Justin asked:
>>What was the error that actually crashed the simulator?
Interesting... I turned off NPC, map tile generation, and so on and
all had no effect... but I changed the phsyics engine drom BuletSim
to ODE and then the region started up...
I looked around and all looked normal... but when I went back to
BulletSim physics I get this crash... I can basically flip between
working OPDE and crashing BulletSim.
Biote this region originally has been BulletSim for quite some time
and working fine. And I have a replacement region set up afresh with
the save OAR on it that is also fine.
I will ditch the faulty region now and hope the problem does not come back.
12:30:51 - [WATCHDOG]: Timeout detected for thread "bulletunmanaged
(Expt-2)". ThreadState=Background. Last tick was 7297ms ago.
Region (Expt-2) #
Unhandled Exception: System.AccessViolationException: Attempted to
read or writeprotected memory. This is often an indication that other
memory is corrupt.
at
OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.PhysicsStep2(IntPtr
world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep,
Int32& updatedEntityCount, Int32& collidersCount)
at
OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.PhysicsStep(BulletWorld
world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep,
Int32& updatedEntityCount, Int32& collidersCount) in
d:\Temp\opensim-ee9fae2\OpenSim\Region\Physics\BulletSPlugin\BSAPIUnman.cs:line
208
at
OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single
timeStep) in
d:\Temp\opensim-ee9fae2\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:line
636
at
OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread()
in
d:\Temp\opensim-ee9fae2\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:line
854
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext
executionContext, C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext
executionContext, C
ontextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
More information about the Opensim-dev
mailing list