[Opensim-dev] Varregions have appeared on my grid - and new errors?

Ai Austin ai.ai.austin at gmail.com
Fri Nov 28 12:36:43 UTC 2014


Justin asked:
>>What was the error that actually crashed the simulator?


Interesting... I turned off NPC, map tile generation, and so on and 
all had no effect... but I changed the phsyics engine drom BuletSim 
to ODE and then the region started up...

I looked around and all looked normal... but when I went back to 
BulletSim physics I get this crash...  I can basically flip between 
working OPDE and crashing BulletSim.

Biote this region originally has been BulletSim for quite some time 
and working fine.  And I have a replacement region set up afresh with 
the save OAR on it that is also fine.

I will ditch the faulty region now and hope the problem does not come back.


12:30:51 - [WATCHDOG]: Timeout detected for thread "bulletunmanaged 
(Expt-2)". ThreadState=Background. Last tick was 7297ms ago.
Region (Expt-2) #
Unhandled Exception: System.AccessViolationException: Attempted to 
read or writeprotected memory. This is often an indication that other 
memory is corrupt.
    at 
OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.PhysicsStep2(IntPtr 
world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, 
Int32& updatedEntityCount, Int32& collidersCount)
    at 
OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.PhysicsStep(BulletWorld 
world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, 
Int32& updatedEntityCount, Int32& collidersCount) in 
d:\Temp\opensim-ee9fae2\OpenSim\Region\Physics\BulletSPlugin\BSAPIUnman.cs:line 
208
    at 
OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single 
timeStep) in 
d:\Temp\opensim-ee9fae2\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:line 
636
    at 
OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread() 
in 
d:\Temp\opensim-ee9fae2\OpenSim\Region\Physics\BulletSPlugin\BSScene.cs:line 
854
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext 
executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext 
executionContext, C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext 
executionContext, C
ontextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()










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