[Opensim-dev] Any Ideas??

ssm2017 ssm2017 at gmail.com
Tue Nov 25 10:11:55 UTC 2014


if someone is playing with npc on the same region, maybe this one ?
http://www.narasnook.com/2014/11/easy-npc-and-demythifying-npc-bug.html

2014-11-25 1:41 GMT+01:00 Butch Arnold <butch.arnold at 3rdrockgrid.com>:

> Hi Folks,
>
> I've just upgraded 3RD Rock Grid to Hypergrid using .8-Post-Fixes and am
> having some issues with scripts.
> Scripts will randomly stop working region wide and I cannot pinpoint the
> reason.
> Only way to fix this is to restart the region.
> (I used to have a full head of hair - now I'm bald!)
>
> Anyone have any ideas on this?
>
> For example, a user:
> rezzed a car that had previously been worn, so it was set as phantom
> then immediately sat on it
> scripts still worked
> unsat
> took it off phantom
> reset script, and still saying running
> then sat on it
> scripts stopped working
>
> Another example:
> A user from another grid is wearing a scripted hud.
> They HG into our grid and scripts stop working.
>
> I've tried several different settings changes with no luck.
> The last change I made was to "Switch" over to the ODE engine instead of
> Bullet and this held the longest.
>
> Whenever this happens, running "xengine status" from the console shows
> scripts waiting.
>
>
> We are running on Windows Server 2008 R2 64bit
>
> BULLET:
>  - Unmanaged Bullet
>  - UseSeparatePhysicsThread = true  (this setting held longer than false
> when using bullet physics)
>
> XENGINE:
> Enabled = true
>
>     MinThreads = 2
>
>     MaxThreads = 100
>
>     IdleTimeout = 60
>
>     Priority = "Normal"
>
>     MaxScriptEventQueue = 300
>
>     ThreadStackSize = 462144
>
>    AppDomainLoading = true
>
>     ScriptStopStrategy = abort
>
>     DeleteScriptsOnStartup = true
>
>     DefaultCompileLanguage = "lsl"
>
>     AllowedCompilers = "lsl"
>
>     CompileWithDebugInformation = true
>
>     AllowMODFunctions = false
>
>     AllowOSFunctions = true
>
>     AllowLightShareFunctions = true
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>
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