[Opensim-dev] Modifying the networking stack (UNCLASSIFIED)
Dahlia Trimble
dahliatrimble at gmail.com
Wed Nov 19 00:30:29 UTC 2014
That's fair. I stand by my view regardless.
I suspect any at LL who were originally involved in the design are long
gone and those who remain probably are working on other things and have
little insight into the rationale behind those design decisions.
On Tue, Nov 18, 2014 at 4:22 PM, Diva Canto <diva at metaverseink.com> wrote:
> On 11/18/2014 4:03 PM, Justin Clark-Casey wrote:
>
>> Default agent update in libomv is currently 2 per second by default
>> (Settings.DEFAULT_AGENT_UPDATE_INTEVAL). From memory, I thought I
>> observed Singularity post about 1 per second but I could be wrong (Diva may
>> know what it really is now). That was only a couple of observations so may
>> change under different conditions or different viewers.
>>
>
> Minimum 10 per second, all viewers, all the time. Just plug in
> WinGridProxy, check AgentUpdate, and observe. Dahlia says that she observed
> higher rates; I haven't, which is not to say that higher rates don't happen.
>
> 10/sec is coded deep down in LL code, and it has been there as far as
> mercurial history shows, which is 11/2007.
> I believed Dahlia's view that this is intentional until I looked at the
> code.The way that code is written leads me to believe that this is an
> oversight that has been left there by mistake. I hope someone at Linden Lab
> really looks into this. So far, the feedback on the bug report hasn't been
> that much.
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20141118/e5b94b79/attachment.html>
More information about the Opensim-dev
mailing list