[Opensim-dev] Stop saving SculptData in serialized SceneObjects
Oren Hurvitz
orenh at kitely.com
Thu Mar 27 19:48:24 UTC 2014
The mesh/texture data is needed only if the prim is resized or otherwise
edited as you've described. But in the vast majority of cases, prims are
just viewed. We should optimize for the common case, i.e. release the
memory. If the asset is needed again it will be loaded from the cache, which
is very fast (not a network operation).
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