[Opensim-dev] SQLite doen't need Community.CsharpSqlite.dll?

Shaun T. Erickson ste at smxy.org
Sun Jun 8 12:40:01 UTC 2014


Jim,

It could, until just a couple days ago, but that's been lessened 
significantly. Now, it won't let you teleport to it, if you're coming 
from older code, if the destination is larger than 256x256. That 
eliminates a huge problem, right there. You get a nice, graceful refusal 
of the teleport and no crash.

Now, it is still true, that if you wish to teleport from a 0.8, 256x256 
region to a region larger than 256x256, you must be using a viewer that 
supports large regions. I don't think that is unreasonable.

However, if it were possible for the large region to determine whether 
the incoming viewer is new enough to support it or not, then I would be 
in favor of it gracefully refusing teleports from viewers that do not. 
That would close the other vector for crashes due to old code.

-ste

P.S.: As the saying goes, "you catch more flies with honey, than you do 
with vinegar." Something to keep in mind.

On 6/8/14, 7:56 AM, Jim Williams wrote:
> What I do know is that 0.8 is giving people who do not use it grief.



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