[Opensim-dev] Texture encoding in database
Jeff Kelley
opensim at pescadoo.net
Thu Jan 16 20:24:13 UTC 2014
I can find no documentation about the way textures and per-side
attributes are encoded in table primshapes. Breaking the binary
string into 17 bytes blocks, I retrieve a variable number of textures
at the beginning :
Textures for prim 0b1a30a5-bc36-4c19-8710-2b1508927606
Blob size=107 (6 entries + 5 bytes)
+--------------------------------------+-------+----------------------------------+
| Texture | Side |
|
+--------------------------------------+-------+----------------------------------+
| c0dc594d-ec52-4634-8d00-1213adad6690 | 20 | e8support06c.jpg
|
| 25df78a4-647b-434f-8f42-6d19504bcb89 | 9 | AF_steel_wire
|
| 20a88b5d-ba7d-4896-980b-17bcd38b6714 | 2 | ME - J_metal03.jpg
|
| cb323153-9c2b-4cc8-b397-52d36809a0a2 | 0 | totallyclear
|
| 00000000-00cd-cc4c-3e14-000080400000 | 0 | -- not found --
|
| 80401e00-00c0-3f00-0000-000000000000 | 0 | -- not found --
|
| 00000000-0000-0000-0000-000000000000 | 0 | -- not found --
|
then, non uuid entries (I suppose we should find colors, repeats, etc
since this is the only place they can be). Can somebody points me to
the documentation or source code?
-- Jeff
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