[Opensim-dev] Parcel Access Enforcement

James Stallings II james.stallings at gmail.com
Thu Apr 10 15:52:09 UTC 2014


So, Melanie, I'll bite: What do you suggest for 'proper debugging' in this
context?


On Thu, Apr 10, 2014 at 10:25 AM, James Stallings II <
james.stallings at gmail.com> wrote:

> The only code I'm affecting the local copy on my server; it isn't as if
> I'm going to break break the central repo back to 2006. Hell, I don't even
> have commit. And FWIW, last I hear adding log statements to code is a valid
> tried and true debugging method.
>
>
>
>
>
>
> On Thu, Apr 10, 2014 at 10:23 AM, Melanie <melanie at t-data.com> wrote:
>
>> I'm not even being defensive. I just don't like the idea of poking
>> code with a sharp stick instead of debugging it properly.
>>
>> - Melanie
>>
>> On 10/04/2014 17:20, James Stallings II wrote:
>> > "Maybe a good starting point is to see what you would like that doesnt'
>> > work before you go and fix things that..."
>> >
>> > Actually, that *is* where I began.
>> >
>> > My user reports various failures, which are repeatable on the running
>> > regions. No amount of reconfiguration predictably affects the
>> experience on
>> > the regions.
>> >
>> > We do have a couple of regions that seem to work perfectly, including
>> that
>> > which I'm working with; it started working after I completely replaced
>> the
>> > OpenSim.ini with one that was identical excepting the http_listener
>> > specifcation. Unfortunately, repeating this process with the same
>> > OpenSim.ini on a different region that doesn't work did not produce a
>> > region that does.
>> >
>> > To say that it works intermittently is a bit of an understatement;
>> though
>> > it does seem that once it begins working it continues to do so.
>> >
>> >
>> > Try not to be so defensive Mel; I'm not attacking you or your work, I'm
>> > just attempting to figure out what's happening on these regions. I have
>> > eliminated everything I can find but the code, which I am told by
>> others is
>> > not to be trusted as fully functional; and I am not afraid to get in and
>> > get my hands dirty.
>> >
>> >
>> > Cheers
>> > James
>> >
>> >
>> >
>> > On Thu, Apr 10, 2014 at 10:10 AM, Melanie <melanie at t-data.com> wrote:
>> >
>> >> The code for parcel access works, as far as I'm aware. It was
>> >> originally fixed in Avination and that should have been donated to
>> >> OpenSim a long time ago. Maybe a good starting point is to see what
>> >> you would like that doesnt' work before you go and fix things that
>> >> aren't broken.
>> >>
>> >> Melanie
>> >>
>> >>
>> >> On 10/04/2014 17:05, James Stallings II wrote:
>> >> > Subsequent work (instrumentation to Scene) shows that the permissions
>> >> > checking code is also being called twice there.
>> >> >
>> >> > Cheers
>> >> > James
>> >> >
>> >> >
>> >> >
>> >> > On Thu, Apr 10, 2014 at 9:30 AM, James Stallings II <
>> >> > james.stallings at gmail.com> wrote:
>> >> >
>> >> >> After some further exploration, I have seen where the method calls
>> >> taking
>> >> >> precedence from out of Scene are handling ViaLogin; but they are
>> also
>> >> doing
>> >> >> some of the same lifting performed in the Land Management module.
>> This
>> >> >> seems to be duplication of effort, if not duplication of code; and
>> is
>> >> >> certainly less elegant than I would hope to find in our codebase
>> (in an
>> >> >> ideal world ;)
>> >> >>
>> >> >> This is likely the result of the ad-hoc nature of the development
>> life
>> >> of
>> >> >> the project over the years; I can see the scene code being a good
>> deal
>> >> >> older than the Land Management module.
>> >> >>
>> >> >> I'll be working with this throughout the day, hoping to improve the
>> code
>> >> >> as I'm able; your thoughts, advice and commentary are solicited and
>> >> >> appreciated.
>> >> >>
>> >> >> Cheers
>> >> >> James
>> >> >>
>> >> >>
>> >> >>
>> >> >> On Thu, Apr 10, 2014 at 9:01 AM, James Stallings II <
>> >> >> james.stallings at gmail.com> wrote:
>> >> >>
>> >> >>> Greetings Devs :)
>> >> >>>
>> >> >>> I have a use case that requires the unlikely and less than popular
>> >> parcel
>> >> >>> permissions access control featureset.
>> >> >>>
>> >> >>> Historically speaking, this has not been an area of development
>> that
>> >> has
>> >> >>> seen much love, and understandably so; none of us are particularly
>> >> >>> interested in fully duplicating the operational envelope of the
>> Second
>> >> Life
>> >> >>> experience. That coupled with the ability to deploy regions at
>> whim,
>> >> it is
>> >> >>> no wonder no one wants to involve themselves particularly deeply
>> with
>> >> >>> making this work properly.
>> >> >>>
>> >> >>> That being said, I have a need at present, and there is also the
>> simple
>> >> >>> fact that we have a dearth of UI components in the viewer we may
>> well
>> >> never
>> >> >>> get shut of, and a lot of of unfinished and/or unpolished code in
>> the
>> >> repo
>> >> >>> that touches on this functionality.
>> >> >>>
>> >> >>> The short story is, it may be above the waterline, but there is a
>> hole
>> >> in
>> >> >>> the boat, and one of my users is driving it headlong into the surf.
>> >> >>>
>> >> >>> So much for metaphors.
>> >> >>>
>> >> >>> I have heard a variety of conflicting reports about the state of
>> this
>> >> >>> part of the codebase; some say it works well; others say it should
>> not
>> >> be
>> >> >>> counted on to work at all. The commit logs tell the tale that some
>> have
>> >> >>> taken an interest and are working diligently to eliminate certain
>> bugs;
>> >> >>> unfortunately, the work in progress has not yet brought the
>> >> functionality
>> >> >>> into a state where it is yet useful, at least according to my
>> testing.
>> >> >>>
>> >> >>> I'm not unwilling to undertake the work needed to bring this
>> situation
>> >> >>> into a more satisfactory light; indeed, I've already begun, and I
>> need
>> >> only
>> >> >>> a little guidance today.
>> >> >>>
>> >> >>>  I have thoroughly instrumented the method "public void
>> >> >>> EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int
>> >> >>> localLandID, UUID regionID)"
>> >> >>> in the land management module, and was immediately confronted with
>> a
>> >> >>> couple of surprises:
>> >> >>> First, when the code is called at all, it is called twice; and as
>> far
>> >> as
>> >> >>> I can tell, it is called only after a successful login has been
>> >> completed.
>> >> >>> Neither does it seem to be called when an avatar teleports into the
>> >> region.
>> >> >>>
>> >> >>> Instead, the method "public bool TestLandRestrictions(UUID
>> agentID, out
>> >> >>> string reason, ref float posX, ref float posY)" is called from
>> >> >>> "OpenSim/Region/Framework/Scenes/Scene.cs" and
>> >> >>> "OpenSim/Region/Framework/Scenes/ScenePresence.cs", and mediates
>> >> (rather
>> >> >>> less than consistently) whether the avatar is allowed into the
>> parcel
>> >> on
>> >> >>> the region.
>> >> >>>
>> >> >>> Being aware that there are several ways for an avatar to enter a
>> >> parcel,
>> >> >>> which I will leave off enumerating at present, I would suggest that
>> >> perhaps
>> >> >>> I have some misapprehensions as to the proper stages of
>> authentication
>> >> at
>> >> >>> login-time.
>> >> >>>
>> >> >>> So my question is this: should both of these functions come into
>> play
>> >> as
>> >> >>> an avatar enters a region (and consequently, a parcel)? or should
>> >> there be
>> >> >>> a single methoid conducting these presence permission checks?
>> >> >>>
>> >> >>> Please advise at your convenience :)
>> >> >>>
>> >> >>> Many thanks and cheers
>> >> >>> James/Hiro
>> >> >>>
>> >> >>>
>> >> >>> --
>> >> >>> ===================================
>> >> >>> http://osgrid.org/
>> >> >>> http://simhost.com
>> >> >>> http://twitter.com/jstallings2
>> >> >>>
>> >> >>>
>> >> >>
>> >> >>
>> >> >> --
>> >> >> ===================================
>> >> >> http://osgrid.org/
>> >> >> http://simhost.com
>> >> >> http://twitter.com/jstallings2
>> >> >>
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > _______________________________________________
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>> >
>> >
>> >
>> >
>> >
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>
>
>
> --
> ===================================
> http://osgrid.org/
> http://simhost.com
> http://twitter.com/jstallings2
>
>


-- 
===================================
http://osgrid.org/
http://simhost.com
http://twitter.com/jstallings2
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