[Opensim-dev] Variable size region progress
Mister Blue
misterblue at misterblue.com
Tue Nov 5 07:08:45 UTC 2013
An update on 'varregion' development:
As some of you know, I've taken on the task of porting the Aurora variable
region feature into OpenSimulator.
The port uses the Aurora's protocol extensions so the existing Firestorm
and Singularity Aurora Support will work for OpenSimulator. The larger
regions size will be restricted to multiples of 256 meters and adjacent
regions (the ability to have other regions spacially next to larger
regions) will not be implemented. Additionally, the large regions must be
square.
All of the code is in the 'varregion' branch of the OpenSimulator git
repository. The implementation is downward compatible in that all existing
256x256 region functionality will continue to work. Things like storing
terrain information in the database only change if a larger region size is
specified.
The basic functionality is working and here is a video of me driving around
a 1024x1024 sized region. The raised area in one corner of the large region
is the standard 256x256 region size. The viewer is the latest Singularity
alpha but even it limits draw distance to 1024.
http://youtu.be/aCDOnfb_n_M
There is still testing and debugging to be done before this goes
mainstream, but larger regions are around the corner.
If you are feeling adventurous, I need people who are willing to run
existing 256x256 regions with the 'varregion' branch code. If I can verify
that existing, legacy region configurations are not broken by the new code,
the 'varregion' branch can be merged into the 'master' branch. If you are
up for testing, send me a line.
-- mb
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