[Opensim-dev] Dynamic attributes
Justin Clark-Casey
jjustincc at googlemail.com
Tue Jan 22 00:08:45 UTC 2013
On 21/01/13 14:15, Oren Hurvitz wrote:
> In the interest of clarity I'm starting a new thread for this topic. Previous
> discussion can be found here:
> http://opensim-dev.2196679.n2.nabble.com/IRegisterInterface-for-extending-scene-entities-td7578406.html
>
> Justin, the dynamic attributes branch allows storing attributes both in
> Prims and in PrimShapes. Is there a reason for this? It would be simpler to
> store attributes only in the prim.
I probably did this because MOAP is on the PrimitiveBaseShape class (as the property Media) along with other aspects of
shape appearance.
However, I think it would be simpler to have properties all in one map rather than the complexity of two maps.
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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