[Opensim-dev] Documentation for IClientNetworkServer

Justin Clark-Casey jjustincc at googlemail.com
Tue Apr 23 20:21:08 UTC 2013


I'm guessing that you didn't confirm your e-mail which is necessary to get edit.  I've changed the account confirmation 
page to make this clear (on the English page at least).

Sorry for the delay in replying, was on holiday.

On 19/04/13 22:58, Sergiy Byelozyorov wrote:
> I can only view source, but can't edit the page. Perhaps you can create a new page "Linden Lab viewer protocol", grant
> me the rights to edit it and link it from the Client-Server protocol section. My username in the wiki is Rryk.
>
>
> Sergiy
>
>
> On Fri, Apr 19, 2013 at 9:26 PM, Justin Clark-Casey <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>> wrote:
>
>     A great place to do this would be on new wiki page(s) linked from [1].  Please feel free just to create a wiki
>     account and start editing!  I haven't yet written up any general information the LL viewer-server protocol and it
>     would be great to have some.
>
>     Another place for protocol information might be the libomv wiki [2], though on a (very) casual glance I don't see
>     any protocol-level doc apart from the auto-extracted UDP message templates.
>
>     The other sources of protocol information would be the LL wiki.
>
>     [1] http://opensimulator.org/wiki/__Communication_Protocols <http://opensimulator.org/wiki/Communication_Protocols>
>     [2] http://lib.openmetaverse.org/__wiki/Developer_Portal <http://lib.openmetaverse.org/wiki/Developer_Portal>
>
>
>     On 19/04/13 20:10, Sergiy Byelozyorov wrote:
>
>         Thank you. This mailing list is in principle some kind of documentation. :-)
>
>         Btw, I have done some study of the LL protocol and wrote a small summary for a few messages (that were logged by the
>         server while a client has performed a few simple actions such as walking and flying). I haven't found any
>         documentation
>         on the protocol other than the one in the code, which is where I have got the information from. Perhaps someone
>         can use
>         my research - where can I post my study? Would be also great if I could update it as I will continue to learn
>         more about
>         the protocol with time.
>
>
>         Sergiy
>
>
>         On Tue, Apr 16, 2013 at 11:06 PM, Justin Clark-Casey <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>
>         <mailto:jjustincc at googlemail.__com <mailto:jjustincc at googlemail.com>>> wrote:
>
>              This is very old code, some of which was originally present for load balancing experiments which have long been
>              defunct and the original coders unavailable.  Its purpose was also completely undocumented.  Therefore, I have
>              removed NetworkStop().
>
>              As for AddScene, you can assume it will only be called once.  There is a mechanism in OpenSimBase which
>         looks like
>              it was intended as a bypass (presumably so that AddScene() could be called multiple times on a single
>              INetworkClientServer).  But I believe this was again present for the above load balancing experiments and is
>              effectively defunct.
>
>              I'm afraid no general documentation really exists for the client stack interfaces and mechanisms.  The best
>         we can
>              do is try and fill in the blanks on request.
>
>
>              On 15/04/13 15:27, Sergiy Byelozyorov wrote:
>
>                  Also what's the difference between Stop and NetworkStop?
>
>
>                  Sergiy
>
>
>                  On Mon, Apr 15, 2013 at 4:21 PM, Sergiy Byelozyorov <rryk.ua at gmail.com <mailto:rryk.ua at gmail.com>
>         <mailto:rryk.ua at gmail.com <mailto:rryk.ua at gmail.com>>
>                  <mailto:rryk.ua at gmail.com <mailto:rryk.ua at gmail.com> <mailto:rryk.ua at gmail.com
>         <mailto:rryk.ua at gmail.com>>>> wrote:
>
>                       Hi,
>
>                       I am implementing a new client network server class. Is there any documentation on
>         IClientNetworkServer? In
>                       particular I am interested whether AddScene may be called several times or not.
>
>                       Sergiy
>
>
>
>
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>
>
>              --
>              Justin Clark-Casey (justincc)
>              OSVW Consulting
>         http://justincc.org
>         http://twitter.com/justincc
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>     Justin Clark-Casey (justincc)
>     OSVW Consulting
>     http://justincc.org
>     http://twitter.com/justincc
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-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc



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