[Opensim-dev] Update for group module & flotsam

Justin Clark-Casey jjustincc at googlemail.com
Fri Nov 23 05:15:54 UTC 2012


Okay, so it sounds like either threads are being exhausted or the sheer cost of messaging a lot of people it eating up 
CPU.  It would be really nice to know which via some external monitoring package.  You might also want to try bumping up 
MONO_THREADS_PER_CPU just to see what happens if you haven't already.

If it's threads, then perhaps one could only spawn N message threads to work until done.  But naturally this would slow 
down message sending and isn't a solution anyway if CPU load is the problem.

So perhaps the best thing would be to experiment with fanning out messages via an external service [1]. 
GroupsMessagingModule.SendMessageToGroup() could be patched with an experimental setting to send the message request 
through a new method on IGroupsServicesConnector (e.g. IGroupsServicesConnector.SendMessageToGroup()) rather than purely 
via the simulator.

XmlRpcGroupsServiceConnectorModule could then implement this message as another XmlRpcCall (with just a stub out in 
SimianGroupsServiceConnectorModule for now).

Extension to the existing PHP groups code could then distribute the messages.  The service should remain stateless so 
it's easy to spin up additional instances if load balancing is needed (one would really need some way to monitor load).

I, for one, would welcome any patches to allow this experimentation.  Unfortunately, this isn't an issue in my current 
work so I can't spend much time on it myself presently.

[1] http://opensimulator.org/wiki/Feature_Proposals/Improve_Groups_Service#D.29_Groups_service_distributes_IM

On 18/11/12 18:50, Michelle Argus wrote:
> Darn, why did your responce land in my junkmails...^^
>
> The exact same behaviour can be seen in the original and new solution. In the original solution the time period is just
> much longer during which the lag is noticable.  The viewer lags the moment the IM is sent by the viewer and stops once
> all IMs have been sent out by the simulator, the issue already starts prior to the simulator actualy sending the IMs.
>
> During this time the sim console responce is also slowed down when typing a new command.
>
>   I could imagine that it is thread related. In that case tests within the same datacenter or near by would most
> probably not cause much noticable issues. In my Case the distance EU/USA could increase the lag situation I experiance
> in a similar way  all other requests were we have increasing issues with slow requests.
>
> Short sidenote on the slow request. The sims are hosted in one of the top 5 datacenters in germany that we had tested
> with with very good ping times to the osgrid servers, so slow requests are unlikely to be caused by slow network on the
> simulator side.
>
> Am 10.11.2012 04:44, schrieb Justin Clark-Casey:
>> What is the nature of the lag in this case?  Is is some freezing of the scene (if inbound packets stop being
>> processed) or something else?  On a naive reading of the code, scene freezing should not happen since the IM packet is
>> handled on its own thread and not the inbound packet loop thread, though I guess it's possible that for big groups,
>> sending a lot of messages may tie up all the available threads (not something I have experienced or tested).
>>
>> Do you see the same thing with the original solution of caching presence information directly in the groups service?
>> I would have thought so since the sending step in that case is still performed by the simulator.
>>
>> On 08/11/12 22:28, Michelle Argus wrote:
>>> NP Justin.
>>>
>>> I tested the new MessageOnlineUsersOnly and it is a big improvment eventhough some lag still was noticable. The lag is
>>> noticable from the moment the IM is beeing sent from the viewer untill all IMs were sent to the online group members.
>>> With the new option we have 3 lag creating steps:
>>> - Query the groupmembers from the group server ( time is not logged)
>>> - Query the presence server for online members (time is not logged)
>>> - Sending the IMs (ranged between 59 - 3200 ms for constant 13 online members of 560 total)
>>> Same test with false took about 20 seconds to send all IMs
>>>
>>> As my server is in europe, the 2 queries to the OSGrid group server AND the presence server can both be slow at times.
>>> This could be improved if the group service queries the presence server (as in most cases both will be within the same
>>> network) instead of the simulator sending both queries. So instead of the currently implemented proposal B, the
>>> proposal  C would be better for simulators further away or those with slow internet connection.
>>>
>>> In addition, proposal C does not require each groupmember to be checked for online status if the group server uses a
>>> presence cache. Example, if 2 people are sending IMs to diffrent groups with common members, then 1 presence check would
>>> be enough for the common members, the lists of agents sent to the presence service would thus also be reduced. As in a
>>> bigger grids many IMs are beeing sent gridwide, the presence querries should  be even more efficiant in C compared to B
>>>
>>>
>>>
>>> Yes, E is a hybrid of B/C and D. It could use the exact same online presence method as in B/C to get the list of online
>>> members. The group service would thus not realy need any changes. This also means, that a 3rd party dev could develope
>>> the IM relay service which would then not need to be part of the core itself. The only change required would be
>>> simulator side, but even this would be a minor change. One would need to implement a url/enable ini setting, and
>>> depending on the setting the IM is sent simulator side or passed on to the IM relay service. Its a small change
>>> simulator side which should not be a problem for implementation in core.
>>>
>>> As the IM relay server is an option, everyone can deside themselves if they trust the hoster of the IM relay service or
>>> if they want to have their own simulator send all IMs. Talking for the german cummunity in OSGrid, I know that we
>>> definatly will use a IM relay to improve the IM situation for the simulator side nomatter if A, B or C get implemented,
>>> especialy on our event regions.
>>>
>>>
>>>   My personal favorit would be E, were C is the core group service and the optional IM+group notice Service can be run
>>> by closed grid admins or 3rd party in open grids to improve worldwide groupchat and notice sending usage.
>>>
>>>
>>>
>>>
>>>
>>> Am 08.11.2012 04:39, schrieb Justin Clark-Casey:
>>>> Hi Michelle.  Sorry that it's taken quite a long time for me to reply to this - unfortunately been hit by other work
>>>> and divers alarums.
>>>>
>>>> I somewhat edited [1] again, mainly for sense changes though I also left a few comments in italics.  To try and make
>>>> things clearer, I gave the alternatives names (e.g. alternative E I've called "Separate group IM relay service".
>>>> Please change if these are not accurate.
>>>>
>>>> It would seem that E is mostly a hybrid solution of B (simulator queries presence service on IM) and D (Groups service
>>>> distributes IM)?  I would regard this as over-complicated for a core OpenSimulator solution, especially when one
>>>> starts talking about trusted relay services.
>>>>
>>>> I'm curious if you have tried the experimental MessageOnlineUsersOnly = true setting I added a couple of weeks ago.
>>>>
>>>> [1] http://opensimulator.org/wiki/Feature_Proposals/Improve_Groups_Service
>>>>
>>>> On 29/10/12 00:13, Michelle Argus wrote:
>>>>> I have updated the proposal page and listed the diffrent alternative from A onwards sothat its easier for us.
>>>>>
>>>>> My current favorite is the alternative E: The group server requests the online status from the grid server itself and
>>>>> caches this data instead of the grid server keeping the group server updated.
>>>>>
>>>>> -  Simulators request their data directly from the group server and sends IMs itself OR
>>>>> - Optionaly the Simulator communicates via a relay service with its own cache. The relay service requests its data
>>>>> from
>>>>> the same central group server. The relay service can additionaly send IMs if wanted to reduce resource usage simulator
>>>>> side. The relay service can be hosted by anyone for a worldwide network.
>>>>>
>>>>> The same concept could be used for other services such as assets, presence, inventory, friendslist etc which are
>>>>> meanwhile causing many issues due to slow requests in bigger grids such as OSGrid.
>>>>>
>>>>>
>>>>> Am 23.10.2012 04:40, schrieb Justin Clark-Casey:
>>>>>> Apologies, it's [1].   Please feel free to edit it as you see fit - I've put you as one of the proposers.  This page
>>>>>> is to keep track of the issue rather than a formal proposal mechanism.
>>>>>>
>>>>>> No rush on this - please feel free to take your time in responding. In truth, I only have a certain amount of time
>>>>>> for
>>>>>> these issues currently myself.
>>>>>>
>>>>>> Having messages route through a service rather than be largely handled by simulators themselves is an interesting
>>>>>> approach.  It's the argument of a distributed versus a more centralized architecture. Although I can't see
>>>>>> OpenSimulator going down this route in the near future, if anybody wants to experiment and needs additional config
>>>>>> settings then patches are very welcome.
>>>>>>
>>>>>> [1] http://opensimulator.org/wiki/Feature_Proposals/Improve_Groups_Service
>>>>>>
>>>>>> On 20/10/12 11:06, Michelle Argus wrote:
>>>>>>> Justin, could you post the url to the suggestion page, I think you forgot to add it ;)
>>>>>>>
>>>>>>>   One issue that having the sim updating online status is, that if someone has the group module diabled or uses a
>>>>>>> diffrent setting then the status is not updated. As other modules hosted by the grids also might this
>>>>>>> information, one
>>>>>>> should consider adding something to the gridserver for this.
>>>>>>>
>>>>>>> I also like the idea from Akira to have the groupserver to receive the full IM and then sending it to everyone
>>>>>>> instead
>>>>>>> of having the sim send the message. One then could have a specialized server installed for the group module which
>>>>>>> cannot
>>>>>>> create any lagissues simside. This could then also be used for a gridwide spamfilter or filtering illigal activities
>>>>>>> within the grid.
>>>>>>>
>>>>>>> Havnt had much time though as I have a longer event running which ends on sunday...
>>>>>>>
>>>>>>>
>>>>>>> Am 20.10.2012 04:32, schrieb Justin Clark-Casey:
>>>>>>>> Regarding the groups work, I have now implemented an OpenSimulator experimental option, MessageOnlineUsersOnly in
>>>>>>>> [Groups] as of git master 1937e5f.  When set to true this will only send group IMs to online users.  This does not
>>>>>>>> require a groups service update.  I believe OSGrid is going to test this more extensively soon though it appears to
>>>>>>>> work fine on Wright Plaza.
>>>>>>>>
>>>>>>>> It's temporarily a little spammy on the console right now (what isn't!) with a debug message that says how many
>>>>>>>> online
>>>>>>>> users it is sending to and how long a send takes.
>>>>>>>>
>>>>>>>> Unlike Michelle's solution, this works by querying the Presence service for online users, though it also caches
>>>>>>>> this
>>>>>>>> data to avoid hitting the presence service too hard.
>>>>>>>>
>>>>>>>> Even though I implemented this, I'm not convinced that it's the best way to go - I think Michelle's approach of
>>>>>>>> sending login/logoff status directly from simulator to groups service could still be better.  My chief concern with
>>>>>>>> the groups approach is the potential inconsistency between online status stored there and in the Presence service.
>>>>>>>> However, this could be a non-issue. Need to give it more thought.
>>>>>>>>
>>>>>>>> On 14/10/12 22:53, Akira Sonoda wrote:
>>>>>>>>> IMHO finding out which group members are online and sending group IM/Notice etc. to them actually should not be
>>>>>>>>> done by
>>>>>>>>> the region server from which the group IM/notice etc. is sent.
>>>>>>>>> This is a task which should be done centrally in case of OSgrid in Dallas TX (
>>>>>>>>> http://wiki.osgrid.org/index.php/Infrastructure ). The region server should only collect the group IM/notice etc.
>>>>>>>>> and
>>>>>>>>> send it to the central group server or in the other way receiving IM/notice etc. from the central group server and
>>>>>>>>> distribute it to the Agents active on the region(s).
>>>>>>>>
>>>>>>>> That concentrates all distribution on a central point rather than spreading it amongst simulators.  Then OSGrid has
>>>>>>>> the problem of scaling this up.
>>>>>>>>
>>>>>>>> Having said that, there are advantages to funnelling things through a reliable central point.  As to which is
>>>>>>>> better
>>>>>>>> is a complicated engineering issue - the kind of which there are many in the MMO/VW space.
>>>>>>>>
>>>>>>>>>
>>>>>>>>> But there are even other places which can and should be improved. I did some tests with some viewers counting the
>>>>>>>>> web
>>>>>>>>> requests to the central infrastructure:
>>>>>>>>>
>>>>>>>>> Test 1: Teleport from a Plaza to one of my regions located on a server in Europe and afterwards logging out:
>>>>>>>>>
>>>>>>>>> Cool VL Viewer: 912 Requests mostly SynchronousRestForms POST http://presence.osgrid.org/presence ( i guess to
>>>>>>>>> inform
>>>>>>>>> all my 809 friends [mostly only 5% online] I am going offline because the calls to the presence service were done
>>>>>>>>> after
>>>>>>>>> i closed the viewer)
>>>>>>>>> Singularity Veiwer: 921 Requests mostly calls to presence after logoff
>>>>>>>>> Teapot viewer: 910 Requests mostly calls to presence after logoff
>>>>>>>>> Astra Viewer: 917 Requests mostly calls to presence after logoff
>>>>>>>>> Firestorm: 1005 Requests mostly calls to presence after logoff
>>>>>>>>> Imprudence: 918 mostly calls to presence after logoff
>>>>>>>>>
>>>>>>>>> So far so good. I have no idea why my 760 offline friends have to be informed that I went offline ...
>>>>>>>>> (Details can be found here: https://docs.google.com/open?id=0B301xueh1kxdNG1wLWo2YVVfYjA )
>>>>>>>>>
>>>>>>>>> Test 2: Direct Login onto my Region and then Logoff-( with FetchInventory2 disabled )
>>>>>>>>>
>>>>>>>>> Cool VL Viewer: 2232 Requests mostly calls to presence ~800 during login and ~800 during logout and xinventory
>>>>>>>>> Singularity Viwer: 2340 Requests mostly calls to presence and xinventory
>>>>>>>>> Teapot Viewer: Produced 500+ Threads in a very short time and then the OpenSim.exe crashed
>>>>>>>>> Astra Viewer: 2831 Request mostly calls to presence and xinventory
>>>>>>>>> Firestorm Viwer: ACK Timeout for me. OpenSim.exe survived on 500 Threads for 30+ minutes producing 4996 Requests
>>>>>>>>> mostly
>>>>>>>>> xinventory
>>>>>>>>> Imprudence: 1745 Requests mostly presence
>>>>>>>>>
>>>>>>>>> Again why do all my 809 friends have do be verified with single requests? Then why this difference in xinventory
>>>>>>>>> Requests? And why are both Teapot and Firestorm producing so many Threads in such a short time? and bring
>>>>>>>>> OpenSim.exe to
>>>>>>>>> crash or closely to crash ...
>>>>>>>>> ( Details can be found here: https://docs.google.com/open?id=0B301xueh1kxdMDJxWm5UR2QtU2c )
>>>>>>>>
>>>>>>>> The presence information is useful data and it was possible in git master commit da2b23f to change the Friends
>>>>>>>> module
>>>>>>>> to fetch all presence data in one call for status notification when a user goes on/offline, rather than make a
>>>>>>>> separate call for each friend.
>>>>>>>>
>>>>>>>> This should be more efficient since only the latency and resources of one call is required.  However, since each
>>>>>>>> friend still has to be messaged separately to tell them of the status change I'm not sure how much practical effect
>>>>>>>> this will have.
>>>>>>>>
>>>>>>>>>
>>>>>>>>> Test 3: Direct Login to my Region with FetchInventory2 enabled.
>>>>>>>>>
>>>>>>>>> Teapot Viewer: I closed the viwer after 30 minutes. Number of Threads were still rising up to 260. In the end i
>>>>>>>>> counted
>>>>>>>>> 30634 xinventory requests... My Inventory has 14190 items !!!
>>>>>>>>> Firestorm Viwer: Quite normal approx 2020 Requests ... quite some slow FetchInventoryDescendandts2 Caps. with 100
>>>>>>>>> sec
>>>>>>>>> max
>>>>>>>>
>>>>>>>> Regarding inventory service, unfortunately many viewers appear to behave very aggressively when fetching inventory
>>>>>>>> information.  For instance, I'm told that if you have certain types of AO enabled - some viewers will fetch your
>>>>>>>> entire inventory.  The LL infrastructure may be able to cope with this but the more modest machines running
>>>>>>>> grids can
>>>>>>>> have trouble, it seems.
>>>>>>>>
>>>>>>>> I'm not sure what the long term solution is.  I suspect it's possible to greatly increase inventory fetch
>>>>>>>> efficiency,
>>>>>>>> possibly by some kind of call batching.  Or perhaps there's some viewer-side caching that OpenSimulator isn't
>>>>>>>> working
>>>>>>>> with properly.
>>>>>>>>
>>>>>>>>>
>>>>>>>>> ( Details can be found here: https://docs.google.com/open?id=0B301xueh1kxdNEtEeUVFamU1QUE )
>>>>>>>>>
>>>>>>>>> Just my observations this week end.
>>>>>>>>> Akira
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2012/10/13 Justin Clark-Casey <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>>
>>>>>>>>>
>>>>>>>>>     Hi Michelle.  I've now had some more time to think about this. In fact, I established a proposal summary
>>>>>>>>> page at
>>>>>>>>>     [1] which I'll change as we go along (or please feel free to change yourself).  We do need to fix this
>>>>>>>>> problem of
>>>>>>>>>     group IM taking massive time with groups that aren't that big.
>>>>>>>>>
>>>>>>>>>     I do like the approach of caching online status (and login time) in the groups service.
>>>>>>>>>
>>>>>>>>>     1.  It's reasonably simple.
>>>>>>>>>     2.  One network call to fetch online group members per IM.
>>>>>>>>>     3.  May allow messaging across multiple OpenSimulator installations.
>>>>>>>>>
>>>>>>>>>     However, this approach does mean
>>>>>>>>>
>>>>>>>>>     1.  Independently updating the groups services on each login/logout.  I'm not saying this is a problem,
>>>>>>>>> particularly
>>>>>>>>>     if it saves traffic later on.
>>>>>>>>>     2.  Groups service has to deal with extra information. Again, this is fairly simple so not necessarily a fatal
>>>>>>>>>     issue though it does mean every groups implementations needs to do this in some manner.
>>>>>>>>>     3.  Online cache is not reusable by other services in the future.
>>>>>>>>>
>>>>>>>>>     On a technical note, the XmlRpc groups module does in theory cache data for 30 seconds by default, so a
>>>>>>>>> change in
>>>>>>>>>     online status may not be seen for upto 30 seconds. I personally think that this is a reasonable tradeoff.
>>>>>>>>>
>>>>>>>>>     Rather, of the above cons, 3 is the one I'm finding most serious.  If other services would also benefit from
>>>>>>>>> online
>>>>>>>>>     status caching in the future, they would have to implement their own caches (and be updated from simulators).
>>>>>>>>>
>>>>>>>>>     I do agree that making a GridUser.LoggedIn() call for every single group member on every single IM is
>>>>>>>>> unworkable.
>>>>>>>>>       Even if this is only done once and cached for a certain period of time it could be a major issue for large
>>>>>>>>> groups.
>>>>>>>>>
>>>>>>>>>     So an alternative approach could be to add a new call to GridUser service (maybe LoggedIn(List<UUID>) that
>>>>>>>>> will
>>>>>>>>> only
>>>>>>>>>     return GridInfo for those that are logged in. This could then be cached simulator-side for a certain period of
>>>>>>>>> time
>>>>>>>>>     (e.g. 30 seconds like the groups information) and used for group IM.
>>>>>>>>>
>>>>>>>>>     This has the advantages that
>>>>>>>>>
>>>>>>>>>     1.  Groups and future services don't need to do their own login caching.
>>>>>>>>>     2.  Future services can use the same information and code rather than have to cache login information
>>>>>>>>> themselves.
>>>>>>>>>
>>>>>>>>>     However, it does
>>>>>>>>>
>>>>>>>>>     1.  Require GridUserInfo caching simulator-side, I would judge this to be a more complex approach.
>>>>>>>>>     2.  Mean that during the cache period, new online group messages will not receive messages. (this is going to
>>>>>>>>>     happen with GetGroupMembers() caching anyway).
>>>>>>>>>     3.  Traffic is still generated to the GridUser service at the end of every simulator-side caching period.
>>>>>>>>> This is
>>>>>>>>>     probably not a huge burden.
>>>>>>>>>
>>>>>>>>>     So right now, I'm somewhat more in favour of a GridUserInfo simulator-side caching approach than caching login
>>>>>>>>>     information within the groups service.  However, unlike you, I haven't actually tried to implement this
>>>>>>>>> approach so
>>>>>>>>>     there may well be issues that I haven't seen.
>>>>>>>>>
>>>>>>>>>     What do you think, Michelle (or anybody else)?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>     On 10/10/12 19:47, Michelle Argus wrote:
>>>>>>>>>
>>>>>>>>>         http://code.google.com/p/__flotsam/ <http://code.google.com/p/flotsam/> is the the current flotsam
>>>>>>>>> version and
>>>>>>>>>         points to the github repro which I forked and
>>>>>>>>>         then patched.
>>>>>>>>>
>>>>>>>>>         None of the changes I proposed in my git fork have been implemented, neither in opensim nor in flotsam.
>>>>>>>>>
>>>>>>>>>            Consider my proposal as a quick fix for the time beeing which does not solve all other issues
>>>>>>>>> mentioned by
>>>>>>>>> later
>>>>>>>>>         mailings.
>>>>>>>>>
>>>>>>>>>         Am 09.10.2012 10:24, schrieb Ai Austin:
>>>>>>>>>
>>>>>>>>>             Michelle Argus on Wed Oct 3 18:00:23 CEST 2012:
>>>>>>>>>
>>>>>>>>>                 I have added some changes to the group module of OpenSim and the flotsam server.
>>>>>>>>>                 ...
>>>>>>>>>                 The changes can be found in the 2 gits here:
>>>>>>>>> <https://github.com/MAReantals__>https://github.com/MAReantals
>>>>>>>>>
>>>>>>>>>                 NB: Both changes to flotsam and opensim are backward compatible and do
>>>>>>>>>                 not require that both parts are updated. If some simulators are not
>>>>>>>>>                 updated it can happen that some groupmembers do not receive
>>>>>>>>>                 groupmessages as their online status is not updated correctly. In a grid
>>>>>>>>>                 like OSgrid my recomendation would thus be to first update the
>>>>>>>>>                 simulators and at a later stage flotsam.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>             Hi Michelle... I am looking at what is needed to update the Openvue grid which is using the flotsam
>>>>>>>>> XmlRpcGroups
>>>>>>>>>             module.  the GITHub repository has the changes from a few days ago... but I wonder if there has
>>>>>>>>> been an
>>>>>>>>>             update/commit
>>>>>>>>>             into the main Opensim Github area already. I cannot see a  related commit looking back over the last
>>>>>>>>> week
>>>>>>>>>             or so.  Is
>>>>>>>>>             the core system updated so this module is up to date in that?  I also note that the
>>>>>>>>> Opensim.ini.example
>>>>>>>>> file
>>>>>>>>>             contains
>>>>>>>>>             a reference to http://code.google.com/p/__flotsam/ <http://code.google.com/p/flotsam/> for details of
>>>>>>>>> how to
>>>>>>>>>             install the service.. but that seems to be
>>>>>>>>>             pointing at an out of date version?
>>>>>>>>>
>>>>>>>>>             I think for the flotsam php end it is straightforward and I obtained the changed groups.sql and
>>>>>>>>> xmlrpc.php files
>>>>>>>>>             needed.  But note that people are still pointed via the opensim.ini.example comments at the old
>>>>>>>>> version on
>>>>>>>>>             http://code.google.com/p/__flotsam/ <http://code.google.com/p/flotsam/> so that either needs updating
>>>>>>>>> to teh
>>>>>>>>>             latest version, or the comment in
>>>>>>>>>             opensim.ini.exmaple needs to be changed.
>>>>>>>>>
>>>>>>>>>             To avoid mistakes, I wonder if you can clarify where to go for the parts needed and at what
>>>>>>>>> revision/date of
>>>>>>>>>             OpenSim
>>>>>>>>>             0.7.5 dev master this was introduced, what to get and what to change for an existing service in terms
>>>>>>>>> of the
>>>>>>>>>             data base
>>>>>>>>>             tables, OpenSim.exe instance and the web support php code areas?
>>>>>>>>>
>>>>>>>>>             Thanks Michelle, Ai
>>>>>>>>>
>>>>>>>>> _________________________________________________
>>>>>>>>>             Opensim-dev mailing list
>>>>>>>>>             Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
>>>>>>>>> https://lists.berlios.de/__mailman/listinfo/opensim-dev <https://lists.berlios.de/mailman/listinfo/opensim-dev>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _________________________________________________
>>>>>>>>>         Opensim-dev mailing list
>>>>>>>>>         Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
>>>>>>>>> https://lists.berlios.de/__mailman/listinfo/opensim-dev <https://lists.berlios.de/mailman/listinfo/opensim-dev>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>     --
>>>>>>>>>     Justin Clark-Casey (justincc)
>>>>>>>>>     OSVW Consulting
>>>>>>>>>     http://justincc.org
>>>>>>>>>     http://twitter.com/justincc
>>>>>>>>> _________________________________________________
>>>>>>>>>     Opensim-dev mailing list
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>>>>>>>>> https://lists.berlios.de/__mailman/listinfo/opensim-dev <https://lists.berlios.de/mailman/listinfo/opensim-dev>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
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OSVW Consulting
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