[Opensim-dev] partially functional llSetKeyframedMotion implementation
Mike Higgins
mike at kayaker.net
Thu Nov 8 16:23:37 UTC 2012
I'm interested in helping with this project if there is a way that I can.
I'm not set up to build OpenSim, and I've been avoiding learning C# (I have too
many hobbies already). But I implimented a single-frame version of
llSetKeyframedMotion in LSL, and I can think in quaternions. I took a quick look
at the code in your patch and I might be able to comment on the rotation math.
Perhaps we should talk/chat/im sometime?
SignpostMarv Martin wrote:
> I started work on an implementation of llSetKeyframedMotion at work the
> other day, but ran into some issues.
>
> Would be nice if other devs could take a look and try to get it working?
> http://opensimulator.org/mantis/view.php?id=6112
>
> I've only tested it with ping-pong translations (it goes too far when
> going backwards) and rotations are untested and known to be borked.
>
>
> ~ Marv.
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