[Opensim-dev] Some features work only with the Active group

Klaus-E. Klingner klingner at silverday.de
Tue May 1 06:28:35 UTC 2012


The active group influences far more than just the tag before the name. It also determines under which group things are built on a parcel. Please do not change the begaviour pf something without checking the consequnces!!

Regards,

Klaud

Von meinem iPhone gesendet

Am 01.05.2012 um 08:11 schrieb Oren Hurvitz <orenh at kitely.com>:

> My initial post in this thread was mistaken: OpenSim *does* allow group
> features even if the user is just a member of the group (but it's not the
> active group). The only problem is that getAgentGroupMembership() has a bug
> if the user has never set *any* group as his active group. So that's what
> I'm going to fix.
> 
> I don't know if that's how SecondLife behaves, but I feel strongly that it's
> how it should behave, and anyway it's how OpenSim works. The only thing the
> Active group should affect is the tag that is displayed above the user in
> the viewer.
> 
> --
> View this message in context: http://opensim-dev.2196679.n2.nabble.com/Some-features-work-only-with-the-Active-group-tp7512633p7516011.html
> Sent from the opensim-dev mailing list archive at Nabble.com.
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev



More information about the Opensim-dev mailing list