[Opensim-dev] Animation in OpenSim
drwhiet at spacefriends.de
drwhiet at spacefriends.de
Thu Mar 15 17:06:37 UTC 2012
Not that i know of. Animationen can be converted to the BVG format within max or with 3rd party Software but those Animations are supposed to Play on your avatar Not in a prim like the final meshes are handled as inworld
To animate prims there are Tools in SL like primanimator and in opensim i only know a Rough half working Version of it called the primanimator light
But these are just my 5L$
Best regards
Wordfromthe Wise
On 15.03.2012, at 13:22, Vaibhav Vaidya <vaibhav.vaidya11 at gmail.com> wrote:
> Hii,
>
> I am running OpenSim 0.7.3 server and using Phoenix Firestorm client. I have some 3D models (.max format) with animation. I have loaded the mesh (.dae format) via client and want to load animation file on to the server. I exported the .max file as .dae format. OpenSim has a support for .bvh animation format. How can I convert the .max file to .bvh animation format?? Is there exist any plugin for this?
>
> ~Regards,
> Vaibhav Vaidya
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
More information about the Opensim-dev
mailing list