[Opensim-dev] Animation in OpenSim

drwhiet at spacefriends.de drwhiet at spacefriends.de
Thu Mar 15 17:06:37 UTC 2012


Not that i know of. Animationen can be converted to the BVG format within max or with 3rd party Software but those Animations are supposed to Play on your avatar Not in a prim like the final meshes are handled as inworld 

To animate prims there are Tools in SL like primanimator and in opensim i only know a Rough half working Version of it called the primanimator light 

But these are just my 5L$ 

Best regards
Wordfromthe Wise

On 15.03.2012, at 13:22, Vaibhav Vaidya <vaibhav.vaidya11 at gmail.com> wrote:

> Hii,
> 
> I am running OpenSim 0.7.3 server and using Phoenix Firestorm client. I have some 3D models (.max format) with animation. I have loaded the mesh (.dae format) via client and want to load animation file on to the server. I exported the .max file as .dae format. OpenSim has a support for .bvh animation format. How can I convert the .max file to .bvh animation format?? Is there exist any plugin for this?
> 
> ~Regards,
> Vaibhav Vaidya
> 
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