[Opensim-dev] Proposal: Implement a de-duplicating core ROBUST asset service

Wade Schuette wade.schuette at gmail.com
Fri Mar 9 12:36:36 UTC 2012


M.E.

You provided a link to an excellent article with many great points and a 
compelling argument for keeping images in a separate file system based 
on both I/O and database considerations.     I yield to overwhelming 
experience on that.

So,  how best to architect the format, indexing, and evolution of the 
many-terabyte file system for the particular situation in hand, virtual 
world assets?

Given the localization, clustering and clumping nature of related 
textures,  it makes me wonder if a tree-structured index system, instead 
of a relational-database flat-table structure, would make the most sense 
-- ie, some language like MUMPS.

Has someone else already solved this type of  problem in the literature 
and practice?

Your thoughts on that?

Wade


On 3/9/12 1:33 AM, M.E. Verhagen wrote:
> this is a bit of an old article: 
> http://mysqldatabaseadministration.blogspot.com/2008/01/i-will-not-blob.html 
>
>
> qoute: 'The concept of databases is generally suited to storing a very 
> large number of objects that are small in size. Here, both "very 
> large" and "small" are relative to each industry and requirements of 
> the system. When you look at overall picture, file systems are more 
> suited to handling large objects, especially if the large object 
> consists of an image.'
>
>
>
>
> _______________________________________________
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> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev

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