[Opensim-dev] Proposal: Implement a de-duplicating core ROBUST asset service
Wade Schuette
wade.schuette at gmail.com
Fri Mar 9 12:36:36 UTC 2012
M.E.
You provided a link to an excellent article with many great points and a
compelling argument for keeping images in a separate file system based
on both I/O and database considerations. I yield to overwhelming
experience on that.
So, how best to architect the format, indexing, and evolution of the
many-terabyte file system for the particular situation in hand, virtual
world assets?
Given the localization, clustering and clumping nature of related
textures, it makes me wonder if a tree-structured index system, instead
of a relational-database flat-table structure, would make the most sense
-- ie, some language like MUMPS.
Has someone else already solved this type of problem in the literature
and practice?
Your thoughts on that?
Wade
On 3/9/12 1:33 AM, M.E. Verhagen wrote:
> this is a bit of an old article:
> http://mysqldatabaseadministration.blogspot.com/2008/01/i-will-not-blob.html
>
>
> qoute: 'The concept of databases is generally suited to storing a very
> large number of objects that are small in size. Here, both "very
> large" and "small" are relative to each industry and requirements of
> the system. When you look at overall picture, file systems are more
> suited to handling large objects, especially if the large object
> consists of an image.'
>
>
>
>
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