[Opensim-dev] Questions about Vehicle scripting calls

Mike Higgins mike at kayaker.net
Thu Jun 7 07:16:53 UTC 2012


On 6/6/12 9:24 AM, Kevin Cozens wrote:
> I'm somewhat interested in vehicle scripting as some of the issues may 
> be related to other movement related issues I have when I try to make 
> some fireworks. It would also be good to have fixed so I could use my 
> flying sleigh at Christmas time. :-)
     My helicopter hack that uses the mantis issue 6039 behavior to good 
advantage might do the trick for your sleigh. I'm cleaning it up and 
posting it on the osgrid scripting forum soon, look for it there or 
contact me back channel.
>
> I have a fireworks script from SL. It seems to be almost working. The 
> problem I see is that when the main script tries to launch the 
> firework projectile, the vertical velocity requested in the 
> llRezObject call is ignored. The projectile moves slightly in the X 
> and Y directions a small amount (less than expected), then explodes. 
> The lack of vertical motion sounds similar to the problem mentioned 
> above with vehicle scripts.
     This does sound similar and would create a smaller simpler test 
program to demonstrate the bug! Nobody can argue that the velocity of a 
rezzed object should be squashed into the XY plane and not allowed to 
have a Z component!





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