[Opensim-dev] Remove check for IsGod in some OSSL functions

Justin Clark-Casey jjustincc at googlemail.com
Fri Apr 13 23:08:24 UTC 2012


You are conflating two separate points, a category system for OSSL functions and the fact that the code is internally 
inconsistent in its view of whether an estate manager includes an estate owner or not.

Any philosophy of "Don't touch a running system" is the way to long term irrelevance and code that is increasingly 
complicated for new contributors to work out.  It has no place in an alpha-level open-source project.

On 13/04/12 23:59, Melanie wrote:
> That would overomplicate things, IMHO. There is no VIEWER BASED
> permission that an estate manager has that an owner doesn't have.
> Therefore creating a whole new method just for a single use (OSSL)
> seems unnecessary to me.
>
> Looks to me like a case of "Don't touch a running system".
>
> Melanie
>
> On 14/04/2012 00:21, Justin Clark-Casey wrote:
>> I can see an argument for ESTATE_OWNER and ESTATE_MANAGER being separate categories.  I'm assuming that in the viewer
>> estate owners are can also be listed/not listed as estate managers.  As Melanie says, we have to be aware that
>> OpenSimulator is trying to accomodate many different use cases.
>>
>> However, that does not mean that permission categories can be allowed to become a confusing and/or overlapping mess.
>> Whether that is or isn't the case I don't know - this needs to be written out properly on the wiki for all permission
>> types (parcel, estate, etc.) rather than only being embedded within the code.
>>
>> I see that EstateSettings.IsEstateManager() regards an owner as a manager, whilst OSSL_Api.CheckThreatLevel explicitly
>> does not regards an owner as an ESTATE_MANAGER.  This is a contradiction.  The code MUST be internally consistent both
>> for sanity's sake and for ANY hope that the code can document itself.
>>
>> In the first instance, I would want to create EstateSettings.IsEstateManagerOrOwner() and call this where appropriate,
>> with IsEstateManager only returning true for estate managers, as is proper.
>>
>> On 13/04/12 15:07, Oren Hurvitz wrote:
>>> Regarding estate owner vs. manager: here's the existing implementation of EstateSettings.IsEstateManager():
>>>
>>>           public bool IsEstateManager(UUID avatarID)
>>>           {
>>>               if (IsEstateOwner(avatarID))
>>>                   return true;
>>>
>>>               return l_EstateManagers.Contains(avatarID);
>>>           }
>>>
>>> It explicitly adds the estate owner to the list of managers. The permission ESTATE_MANAGER should match the method
>>> IsEstateManager(). Therefore, it should include the estate owner.
>>>
>>> Oren
>>>
>>>
>>> On Fri, Apr 13, 2012 at 4:49 PM, Melanie-2 [via opensim-dev]<[hidden email]
>>> </user/SendEmail.jtp?type=node&node=7462795&i=0>>  wrote:
>>>
>>>      Not so. ESTATE_MANAGER MEANS estate MANAGER. This is intentional. I
>>>      reread the code and found that it already allows a comma separated
>>>      list notation, so you can use ESTATE_OWNER,ESTATE_MANAGER.
>>>
>>>      This allows for finer grained control. Please understand that estate
>>>      owners may be significantly different from estate managers, for
>>>      instance in the case of a mainland. This division is useful and,
>>>      again, making changes could cause privilege escalation in some
>>>      grids. So, -1. What you want to achieve can already be achieved.
>>>
>>>
>>> ------------------------------------------------------------------------------------------------------------------------
>>> View this message in context: Re: Remove check for IsGod in some OSSL functions
>>> <http://opensim-dev.2196679.n2.nabble.com/Remove-check-for-IsGod-in-some-OSSL-functions-tp7462127p7462795.html>
>>> Sent from the opensim-dev mailing list archive<http://opensim-dev.2196679.n2.nabble.com/>  at Nabble.com.
>>>
>>>
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>>
>>
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-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
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