[Opensim-dev] Walk animation doesn't stop

dz dz at bitzend.net
Tue Apr 10 16:31:12 UTC 2012


This could be any number of issues,
  It is important to know how the walk animation is triggered...

  If it is triggered by an AO, and your simulator is busy, or you crossed a
region border,
     it could be a script issue..

  If everything works with a different set of animations, it could be the
new walk animation priority was set differently when uploading.

  If your network is especially busy, it could also be a viewer issue.

Almost all the viewers allow you to display the list of animations being
played in
floating text above the avatar, (Advanced>Character>Animation Info).

That's a good place to make sure what you expect is actually what is going
on...

D

On Tue, Apr 10, 2012 at 9:11 AM, Oren Hurvitz <orenh at kitely.com> wrote:

> Hi,
>
> My avatar has a walk animation. When I use an arrow key to walk, and then
> release the key, the avatar stays put but the walk animation remains
> active.
> If I press the up or down arrow keys then the animation stops.
>
> I'm using OpenSim 0.7.3-post-fixes. This didn't happen in OpenSim 0.7.2.
>
> If I remove the walk animation then the problem disappears (i.e., the
> default walk animation does stop when the avatar stops).
>
> Does anyone have any idea how to fix this? ScenePresenceAnimator seems to
> be
> where this is happening, but I'm not clear where. Or is it in ScenePresence
> itself?
>
> Thanks,
> Oren
>
> --
> View this message in context:
> http://opensim-dev.2196679.n2.nabble.com/Walk-animation-doesn-t-stop-tp7453403p7453403.html
> Sent from the opensim-dev mailing list archive at Nabble.com.
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