[Opensim-dev] Baked Texture persistence?

Justin Clark-Casey jjustincc at googlemail.com
Sun Sep 25 22:04:08 UTC 2011


That's great info, Mic - I wasn't aware of this message exchange.

It sounds like in the future it would be a good idea to implement these messages and remove temporary assets from the 
asset service periodically.

Justin

On 25/09/11 19:38, Mic Bowman wrote:
> I will carefully disagree with Justin on this one. The viewer doesn't upload textures by default. It only uploads the
> textures if it believes something has changed. OpenSim doesn't currently respond correctly to the v2/v3 packets for
> cached appearance and earlier versions of the viewer can be told that that appearance parameters haven't changed so that
> textures are never uploaded (this saves a lot of bw... remember that if you upload textures they have to be sent out to
> everyone in the scene so it isn't the upload bw... its like putting new textures on objects every time the sim starts).
> In practice, people change appearance so infrequently that the baked textures do not fill up the asset database. And
> even when the do, so long as you don't get stuck in the "assets can never be deleted" way of thinking... (baked textures
> are marked as temporary anyway)... its pretty easy to clean up the asset db based on a reasonable set of policies.
>
>
>
> On Sun, Sep 25, 2011 at 1:25 AM, Neil Canham <neil at knowsense.co.uk <mailto:neil at knowsense.co.uk>> wrote:
>
>     Ah - I hadn't appreciated that NPCs need to be cloned from a logged in AV.  That makes sense.
>
>     As for the persistence, like Mic I think there is potentially an argument for it, as an option, for closed private
>     sims for example, or sims where you expect a lot of people to log in at roughly the same time.  However, I
>     appreciate that would be a big change so thanks for clarifying how it operates now.
>
>
>     On Sat, Sep 24, 2011 at 11:18 PM, Justin Clark-Casey <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>> wrote:
>
>         For ordinary avatars, baked textures don't need permanent persistence since the avatar uploads them on every
>         login or when any body part/wearable is changed.  This will have no effect on slow rezzing or cloudiness - if a
>         viewer is in the region it should always have uploaded the textures that it bakes.
>
>         Indeed, there's little value in persisting these since the client will upload them on every login/region
>         entrance. Persisting baked textures would bloat the asset service more than is already the case.
>
>         An NPC, on the other hand, has no viewer from which these baked textures are uploaded.  So they have to be disk
>         persisted at the point from which it is cloned from a 'live' avatar.
>
>
>         On 24/09/11 19:28, Neil Canham wrote:
>
>             I confess that I am puzzled.  I found this fantastic description from Mic of how 0.7 appearance works
>             http://opensim-dev.2196679.n2.__nabble.com/What-I-ve-Learned-__About-AvatarAppearance-__td5655933.html
>             <http://opensim-dev.2196679.n2.nabble.com/What-I-ve-Learned-About-AvatarAppearance-td5655933.html> and it
>             fits with what I
>             see analysing the packets against 0.7.1.  So that seems quite clearly to say that baked textures are never
>             persisted,
>             and that would explain the slow rezzing and 'cloudiness' of avatars that I see regularly.  However, the new
>             npc code
>             seems to require that a baked texture is available to copy from. So are baked textures now persisted in the
>             latest code?
>
>
>
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-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc



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