[Opensim-dev] Will an SSD drive make OS any faster?

Dahlia Trimble dahliatrimble at gmail.com
Sat Sep 17 07:41:19 UTC 2011


Once it's started and the regions have loaded, OpenSim is mostly memory
resident. One exeption is the local asset cache which may be frequently
accessed when new users arrive in a region and assets are delivered to them
(textures, etc.). This is often mitigated by each user's viewer cache
(assuming they visit the region frequently). I suspect if you have a region
with many unique textures and very many first time or infrequent visitors,
you might see an improvement by having your asset cache reside on a
high-speed storage device. Otherwise I'm not sure it would be of much
benefit at all over lower cost mass-storage options.

Grid services and databases may benefit from higher speed storage if your
user base is sufficiently large and active.


On Fri, Sep 16, 2011 at 11:46 AM, David Kaplan
<lists at davidkaplandesign.com>wrote:

> I'm getting ready to build a box specifically to run bunch of HG OS
> regions. The box will likely have no other purpose. It's not going to be
> expensive... I'm basically going to pour my money into a nice quad core CPU
> and RAM. But, I wanted to know if anyone here has any experience running OS
> using a high speed drive such as Seagate's Cheetah or SSDs. I'm really
> interested to hear if anyone has any experience with SSDs as they seem to be
> the fastest in terms of retrieval and storage.
>
> My theory is that OS is read/write intensive. Would a regular 7200 RPM
> drive create a bottleneck? If so, would and SSD drive help?
>
> TYIA!
>
> David Kaplan
> ______________________________**_________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev>
>
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