[Opensim-dev] Continual object update resends if acks are missed

Mic Bowman cmickeyb at gmail.com
Wed Oct 12 05:43:12 UTC 2011


We should collect more information on what is actually happening. The old
behavior was to resend infinitely (and very badly). It would send old
updates even when there were new updates for the same object. We changed the
resend to transmit the current data rather than old data. If there are still
no acks coming back after some time then we need to figure out what the
viewer is expecting & when it no longer acks packets.

There is a write up on the procedure in an old email message on this list.

--mic


On Tue, Oct 11, 2011 at 3:55 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:

> Hi dslake (since this is chiefly addressed to you :)
>
> In commit b5ab33b5 back on Wednesday 20th April 2011, you made a change so
> that the resend of object updates or property updates is threaded back
> through Resend methods on LLClientView rather than the normal resend within
> UDPServer.
>
> The normal resend only performs the resend once, while going through the
> LLClientView.Resent*() methods will continually attempt the resend until
> acked as they put the requests back on the m_entityUpdates/m_entityProps
> queue.
>
> From my experience, often the client will not reack such packets.  This
> means that they are continuously resent until the client logs out.  I can
> see this happening by uncommenting the log lines in LLClientView.**ResendPrimUpdates()
> and ResentPropertyUpdates().  This is chiefly seen on remote regions (I
> can't repro on a localhost).
>
> What do you think?  Can we resend such packets just once?
>
> Thanks,
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
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