[Opensim-dev] Updating attachment assets

Bo bo at s-grid.net
Sun Oct 9 17:32:56 UTC 2011


Hello Karen,
thank you for your words. I am OK and as i said intent of the proposal was not 
help me but rather OSG and other big grids.

I have already developed (and successfully tested) a way doing the thing on 
inventory service using unmodified OS along with PHP. So once it will be 
actual i can enable that on our grid. The asset service backup would be nice 
to have but not needed that much as small inventory tables whose i can resolve 
without OS modifications.

I will consider the Wiki but  i think i can put my ideas there only when i 
will be able to implement it. So i will first try to create some independent 
Robust addons to gain experiences. For now it seems to be not that hard with 
my Java experiences but on never know"chuckles

Well wishes, Bo

On Sunday 09 of October 2011 19:13:49 Karen Palen wrote:
> Bo,
> 
> I don't read Justin's comments as saying that your ideas and input are
> in any sense "unworthy"; only that there is a definite path to follow to
> get them considered and implemented.
> 
> If you are asking someone else to donate time and effort to do the
> programming and debugging then a Wiki entry which will "sell" the idea
> to someone who already has 50 other good things waiting to do. Remember
> anyone who has the expertise to code contributions to OpenSimulator has
> hundreds of neat things waiting for that person's time.
> 
> I agree with you that the database structure needs some sort of
> "cleanup" mechanism although from the discussions in this list I am far
> from sure just what form that "cleanup" should take.
> 
> A well written Wiki proposal is a great way to sort out what actually
> needs to be done and to motivate someone to do it!
> 
> Karen
> 
> On 10/06/2011 10:52 PM, Bo wrote:
> > Hello,
> > i am sorry i wasn't aware of that policy. I tough it was like Jira where
> > you can DONATE any idea to Lindenlab.
> > 
> > I am Java and PHP programmer so i can't implement my ideas. Ho ever i
> > believe that i am able to propose good changes giving big results with
> > minimal work and respect to the architecture (as far as my knowledge of
> > it goes).
> > 
> > I believe that ideas like the one with live and backup assets and
> > inventory tables have  big value. And my proposal was NOT aimed to help
> > to me self but rather grids like is OSG.
> > 
> > This was my attempt to help. Only i want for it is little credit for the
> > idea.
> > 
> > If you think that my ideas are not worthy or are problematic just stop me
> > clearly, please, and i will accept that.
> > 
> > On the other side i believe that outsiders like i can bring great
> > feedback and new angles of view to the problems...
> > 
> > Thank you, Bo
> > 
> > On Friday 07 of October 2011 01:49:16 Justin Clark-Casey wrote:
> >> Hi Bo.  You're not to know, but we have a long standing policy of not
> >> putting features into Mantis.  This hasn't been clear and has lapsed a
> >> bit.
> >> 
> >> So I cleaned up [1] a bit, which is the wiki place for feature
> >> proposals. However, any proposal should be run by this list here.  And
> >> either the proposer will have to be prepared to implement it themselves
> >> (which still doesn't guarantee inclusion) or persuade other people to
> >> implement it (which is difficult).  If they don't do these things then
> >> it will almost certainly simply be ignored.
> >> 
> >> At some point possibly very soon I will be closing all the feature
> >> requests in the wiki and redirecting people to this list and that wiki
> >> location.
> >> 
> >> [1]
> >> http://opensimulator.org/wiki/Developer_Documentation#Feature_Proposals
> >> 
> >> On 05/10/11 08:18, Bo wrote:
> >>> Hello,
> >>> i put my idea about live and backup assets tables which i mentioned
> >>> here before into a Mantis.
> >>> http://opensimulator.org/mantis/view.php?id=5730
> >>> 
> >>> I think that we don't really need to purge assets. Only what we need is
> >>> have unused assets, inventory folders and inventory items in separate
> >>> backup tables so most of the operations is done within small tables and
> >>> even grids with rich history can have very fast assets servers.
> >>> 
> >>> Bo
> >>> 
> >>> On Wednesday 05 of October 2011 01:06:55 Dave Coyle wrote:
> >>>> On Oct 3, 2011, at 8:01 PM, Justin Clark-Casey wrote:
> >>>>> Needless to say, distributed garbage collection is extremely hard.
> >>>> 
> >>>> A year ago I broke out the 20 million assets OSGrid had by file
> >>>> size[1], and 50% of them were<= 4KB uncompressed.  With deduplication
> >>>> and compression those 20 million assets would've taken up about 125GB
> >>>> of space on disk.  That was 3 years of stuff from tens of thousands
> >>>> of users.  It was easier and cheaper just to throw hardware at the
> >>>> problem and not worry about it than to come up with a mechanism to
> >>>> cull unused assets.
> >>>> 
> >>>> Granted, that was before mesh started picking up steam, and another
> >>>> grid's experience won't necessarily mirror that of OSGrid's.  But it's
> >>>> a data point.
> >>>> 
> >>>> [1] -- http://coyled.com/2010/09/23/osgrid-asset-sizes/ (those are
> >>>> uncompressed file sizes)
> >>>> 
> >>>> -coyled
> >>>> 
> >>>> _______________________________________________
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> >>>> Opensim-dev at lists.berlios.de
> >>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >>> 
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