[Opensim-dev] Translating VRML for use in OPENSIM
Gustavo Alberto Navarro Bilbao
alberto.navarro.bilbao at gmail.com
Mon Jul 25 11:36:02 UTC 2011
"Ai Austin said:
"...A few of us are looking at Unity3D with interest too. A nice thought
for the future might be some meld of OpenSim and Unity3D.."
Since Diva published her posts about her exploration in the
Unity3D<http://metaverseink.com/blog/?p=73>world, some of the us, the
users
who are using more in the last times, Unity than OpenSim in our projects,
that we are really interested in what the OS developers are thinking on this
great opportunity to join OS and Unity.
Actually Unity3D has a limit in 65000 triangles for a meshe to import in it,
but in the next 3.4 release, asset bundles and even complete scenes can be
downloaded on demand and cached locally.
Best regards.
Albert Revolution
Hispagrid <http://hispagrid.com/>'s President
2011/7/25 Ai Austin <ai.ai.austin at gmail.com>
> At 01:26 25/07/2011, Brucep523 <brucep523 at gmail.com> wrote:
>
>> Next, I need decide whether I should run the DIVA/WIFI version or go with
>> the standard OpenSim download. If I go with the OpenSim how easy is it to
>> setup to use MYSQL? Again, all input and opinions are welcomed.
>>
>
> Bruce, as well as the prebuilt Diva distribution, which is a great way to
> get started quickly and make updates easier, you can also use the Diva Wifi
> front end separately with any OpenSim grid. There is an add on to allow
> that for the current stable release of OpenSim at
> https://github.com/diva/d2/**downloads<https://github.com/diva/d2/downloads>or it is possible to take the Wifi add-on elements and incorporate them into
> the latest 0.7.2 dev version. That's what we do with our open Openvuie
> grid. See http://virtual.aiai.ed.ac.uk:**8002/wifi<http://virtual.aiai.ed.ac.uk:8002/wifi>
>
>
> I have heard from a couple folks and read on some sites about using
>> Unity3D.
>> Not sure that I want to spend any money on this venture since I doubt that
>> there is really any money to be made (lots of 3D sites out there). But I
>> am
>> curious what others are doing and what people might have to say about
>> Unity3D. Again, all input and opinions are welcomed.
>>
>
>
> A few of us are looking at Unity3D with interest too. A nice thought for
> the future might be some meld of OpenSim and Unity3D
>
>
> Still trying to figure out where the content goes and what format it is, I
>> guess as I read more I will learn more. Since I can't find anything under
>> the server folders I am assuming that the content is stored in the
>> database?
>> So what is the main format of the content (other than the typical graphic
>> files like GIF, JPG, etc.)?
>>
>
>
> All content is stored in the DB (usually MyQL) as assets, and these can
> then be referenced for in world ("rezzed") content, and held in individual
> avatar's inventory.
>
> OpenSim uses the basic 3D content that is available in Linden lab's Second
> Life which started out with very simple 3D primitives ("prims").Originally
> only avatars were based on meshes. Some procedurally generated objects
> (like trees) were also available. The idea being that the same viewers could
> be used as clients to view OpenSim worlds as was used by Linden labs for
> their own served virtual world. Since this time, progressively richer 3D
> models and meshes have been added.
>
> Prims - a number of simple 3D basic shapes parametrically amended via path
> cut, deformation, etc.
>
> Scuplties - a simple 3D object defined by a number of 3D points as an
> offset from a central point.
>
> Mesh - meshes defined by the Collada 3D fromat (in the latest beta test
> viewers only, but about to become mainstream in Second Life and OpenSim)
>
> Textures/Images are normally uploaded as PNG, JPG or TGA.
>
>
>
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>
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