[Opensim-dev] Translating VRML for use in OPENSIM
Nebadon Izumi
nebadon2025 at gmail.com
Sun Jul 24 16:32:27 UTC 2011
It seems that Meshlab > http://meshlab.sourceforge.net/ is capable of
converting VRML into Collada, you might be able to bring it in this way
using the Newest Mesh viewers : http://wiki.secondlife.com/wiki/Mesh you can
downloaded the latest mesh development viewer here :
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Mesh_Import
hope this helps
On Sun, Jul 24, 2011 at 7:34 AM, Bruce Preudhomme <brucep523 at gmail.com>wrote:
> I have been hosting 3D Communities for the last decade and continue to have
> a Blaxxun Platform 7 site (http://United3d.com) and an Active Worlds
> Galaxy (http://active3dworlds.com). I have been looking for a 3D platform
> to supplement these sites and eventually replace them. I am extremely
> impressed with the latest version of Opensim and I want to learn everything
> I can about it. It seems quite sophisticated and loaded with features. I am
> trying to figure out the best tools for developing worlds for OpenSim and
> want to figure out how I might recreate a site like my Blaxxun site at
> http://United3d.com. So this leads me to several questions:
> Can VRML be converted to the format used by OpenSim (not even sure for what
> the native format is) and if so how?
> What are the top 3 tools for developing worlds?
> What are some recommended links for detailed how to develop for OpenSim?
> What are other online resources for discussing technical questions related
> to running an OpenSim site and developing for OpenSim (mailing lists, blogs,
> etc.)?
>
> Thanks in advance for any and all help you may provide.
>
> Take care...
> Bruce P.
>
> _______________________________________________
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> Opensim-dev at lists.berlios.de
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>
>
--
Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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