[Opensim-dev] Map Tiles for Viewer 2.4.x
Mic Bowman
cmickeyb at gmail.com
Fri Feb 11 21:35:08 UTC 2011
the simian map service does have a few interesting quirks.
the region module really doesn't do much... it just uploads the level1
detail to the simian server. as part of the upload the other levels are
computed (on the server). since every upload currently triggers an immediate
recompute of all higher levels, bringing up a bunch of regions can pretty
much overwhelm the simian grid server (recompute every level for every
region that uploads its maptile). fixing the problem isn't hard... just
requires time & a reason to bump it up the priority stack.
--mic
On Thu, Feb 10, 2011 at 11:59 AM, Ai Austin <ai.ai.austin at gmail.com> wrote:
> Hi ssm2017, I believe that the Simian Map Tile module does most of what is
> needed and can be generalised... if an HTTP handler was added to Robust it
> may be close to working already with the code in that module.
>
> Here are two relevant Mic Bowman postings in January...
>
> Mic Bowman <mailto:opensim-dev%40lists.berlios.de
>> ?Subject=Re%3A%20%5BOpensim-dev%5D%20%5BSIMIAN%20MAPTILE%5D%20-%20generalize%20to%20a%20core%20function%3F&In-Reply-To=%3CAANLkTikj2FEz5LcLtKaDAKWhY1Mo%3Dg7MCK1Po5uOrfme%
>> 40mail.gmail.com%3E>cmickeyb at gmail.com
>> Mon Jan 10 17:39:19 CET 2011
>>
>>
>> Simian isn't doing anything special. It takes the existing map images that
>> are generated (no changes at all to the map generator, it uses what ever
>> is
>> already configured) and *also* pushes a copy up to the grid frontend for
>> inclusion in the map functions there.
>>
>> The module I added moves the code that used to be in the
>> SimianGridServiceConnector (when it was a full region module) out into a
>> region module of its own. When we converted the SimianGridServiceConnector
>> into a "real" connector, we lost the handle to the scene & that was
>> functionality that should have been in a separate module anyway.
>>
>> That being said... all that module does right now is "every so often" it
>> asks the existing map tile generator to generate a tile, converts it to a
>> png and uploads it to the simian grid service point.
>>
>> Ai: The same basic structure could be used to push other data to other
>> locations... but its probably easier to just copy the module for your
>> specific requirements since the location of the data in this case is
>> pretty
>> much the only "interesting" functionality in that module.
>>
>
>
> Mic Bowman <mailto:opensim-dev%40lists.berlios.de
>> ?Subject=Re%3A%20%5BOpensim-dev%5D%20%5BSIMIAN%20MAPTILE%5D%20-%20generalize%20to%20a%20core%20function%3F&In-Reply-To=%3CAANLkTina7P05OxoXvydxpz0YA%3DWn_wF81KFzLZk-M2%3DM%
>> 40mail.gmail.com%3E>cmickeyb at gmail.com
>> Tue Jan 11 17:35:20 CET 2011
>>
>> Yeah... I think that module could easily be used for other map services
>> right now. It is labeled as part of Simian because the SGF needs it.
>> However, you cold enable it, set a new URL, and pump map images wherever
>> you
>> want.
>>
>
>
>
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