[Opensim-dev] Proposal: Introduce key:value pair dictionaries into SOP and PrimitiveBaseShape
Justin Clark-Casey
jjustincc at googlemail.com
Wed Jul 28 21:39:55 UTC 2010
Hi there. Whilst implementing media-on-a-prim, I've been keeping as much code in the MOAP region module as possible.
I'm quite impressed with how feasible this is. However, there remain three major structures where the core of OpenSim
has to understand something about media on a prim.
1) Database plugins - to get/put values to named database columns (e.g. prims.MediaURL).
2) Script functions (e.g. llGetPrimMediaParams()).
3) Scene objects (PrimitiveBaseShape.Media and SceneObjectPart.MediaURL).
It's difficult to do anything right now about (1) and (2), but I believe there is an opportunity to address (3).
What I would like to do is introduce dictionaries into PrimitiveBaseShape and SceneObjectPart that would supplement
existing fields by storing arbitrary key/value pairs. So instead of having to hardcode a new MediaURL property on
SceneObjectPart I could instead get/put the data as something like SceneObjectPart.Values["MediaURL"].
Thus, the dictionaries can act as blackboards for communication between plugins and modules without the core of OpenSim
having to get involved. I think that this would move us a tiny way towards our vision of being a generic virtual
environment platform and away from hardcoded Second Life specifics, and make it easier to write more ambitious region
modules without additions to core.
Thoughts?
--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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