[Opensim-dev] Serving textures in different formats
Diva Canto
diva at metaverseink.com
Wed Dec 8 19:45:28 UTC 2010
OK, thanks for the arguments on both options -- they're both valid. I'll
do both, with the query parameter being dominant over the Accept header.
On 12/8/2010 11:10 AM, dz wrote:
> Aloha,
>
> I thought the whole rationale behind the jp2 processing was that it
> was the only library that promised "progressive" texture quality. The
> claimed advantage was that viewers would have "something" to display
> after an initial pass at the round robin of asset downloads. As
> additional packets arrived, the quality of the texture would improve
> for those observing it. I don't have the working experience to know
> if that benefit was ever realized, and I seem to recall some
> contentious posts in the viewer lists doubting it ever would.
>
> In the case where users see no benefit to using jp2, and have existing
> catalogs of textures in other formats, I also prefer the solution
> described by (option A)... an extra parameter the user can specify,
> with a default of the current jp2. I think Melanies point that
> Accept headers sometimes can't be set or relied upon, combined with
> the easier to debug EXPLICIT type declaration, make (A) the proper
> design decision.
>
> D
>
> On Wed, Dec 8, 2010 at 9:09 AM, Diva Canto <diva at metaverseink.com
> <mailto:diva at metaverseink.com>> wrote:
>
>
> Then have your client do that. This doesn't affect the ability for
> clients to do that in any way: simply omit the extra information.
> Other clients benefit from the server doing the conversion, and
> the result of that conversion being cached on the server side, so
> that future requests get exactly what they need.
>
> Technically, this conversion does not belong to the simulator; it
> belongs to the GetTexture service associated with the simulator;
> this service can execute anywhere.
>
>
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