[Opensim-dev] UpdateTexture or UpdateTextureEntry - OpenSim 0.7
Gajananan Kugamoorthy
gajananan_k at yahoo.com
Wed Aug 25 09:43:52 UTC 2010
Hello OpenSim Developers,
I am using UpdateTexture function in SceneObjectPart class of OpenSim. I have
RGB values in 1-255 scale, then I convert it to 0 - 1 scale in my code
For example :
Primitive.TextureEntry tex = p.Shape.Textures; ( p
is a 'SceneObjectPart')
Color4 texcolor;
float r = 142, g = 255, b = 142
texcolor.R = Util.Clip(r, 0.0f, 1.0f);
texcolor.G = Util.Clip(g, 0.0f, 1.0f);
texcolor.B = Util.Clip(b, 0.0f, 1.0f);
tex.FaceTextures[k].RGBA = texcolor;
p.UpdateTexture(tex);
When I used the color combination <142, 255, 142>, I expected a light blue
color , however what I can see in the world for the prim that I set the color is
light green.
I noticed this problem in earlier versions of OpenSim as well.
Does anybody face problem like this ? I would greatly appreciate if someone
could share their experience.
Best
Gajan
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