[Opensim-dev] Hi OpenSim developers

Michael Cerquoni nebadon2025 at gmail.com
Wed Aug 18 03:46:24 UTC 2010


Again without the source code its extremely unlikely we could make things
work with opensimulator, the only way to get the source code is to fully
license it.

On Tue, Aug 17, 2010 at 8:41 PM, Brianna <wwwench at gmail.com> wrote:

>  Assume as a choice as the others are now. If Win only .. so what
>
>
>
>  *From:* Michael Cerquoni <nebadon2025 at gmail.com>
> *Sent:* Tuesday, August 17, 2010 7:20 PM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] Hi OpenSim developers
>
> The problem with havok is the Free version is binary only, no source code
> and also windows 32 bit only.  Its highly unlikely we could make the free
> binary do exactly what we need, also we can not distribute it because
> opensim is used for commercial purposes, and this could cause problems for
> organizations using it.
>
> On Tue, Aug 17, 2010 at 7:18 PM, Brianna <wwwench at gmail.com> wrote:
>
>>  I never could understand why opensim avoids Havok, clearly superior to
>> ODE for vehicles.
>> "*Non-Commercial Games & Applications Free to experiment With the free
>> download of Havok Physics™, Havok Animation™, and Havok Behavior™ for the
>> PC, you can develop and distribute your free PC Game or free PC application
>> for no direct or indirect commercial value provided the Havok libraries are
>> compiled and distributed with your application or game in an integral,
>> non-separable way. Post your game on the web, share it with friends, link it
>> to your on-line resume. There’s no charge because the license fee has been
>> covered by Intel under a commercial agreement with Havok.*"
>>
>> Bri
>>
>>  *From:* Michael Cerquoni <nebadon2025 at gmail.com>
>> *Sent:* Tuesday, August 17, 2010 5:57 PM
>> *To:* opensim-dev at lists.berlios.de
>> *Subject:* Re: [Opensim-dev] Hi OpenSim developers
>>
>> its LSL, the scripts are inside the vehicle in various prims, you are
>> going to have to disect it to inspect all the scripts, and no this vehicle
>> will not work in Realxtend, to be honest i do not know the status of physics
>> in Realxtend at this point, and its unlikely python script has the ability
>> to interact with the physics engine if they are using the stock opensim
>> physics (ODE), you would have to ask that group directly.
>>
>> On Tue, Aug 17, 2010 at 4:57 PM, Rustam Rakhimov <rusyasoft at gmail.com>wrote:
>>
>>> thank's
>>>
>>> I appreciate your answers, and I guess I cannot find source code here yet
>>> :)
>>>
>>> but can I ask one more last question related with car development. How
>>> the developer mad it, I mean did he use LSL scripting for this or he use
>>> some other stuffs. So I'm wondering because in case of RealXtend python also
>>> can be used.
>>>
>>> If there is other way how to develop that kind of stuffs (such a car,
>>> ship and plane), can anybody tell me please how it's impossible and is there
>>> any reference for that ?
>>>
>>> for example how do you think how that racer was made ?
>>>
>>> thank you in advance (Sorry may be my questions too basic for you guys
>>> because i'm just beginner in this area)
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>
>>>
>>
>>
>> --
>> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>>
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>>
>
>
> --
> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>
> ------------------------------
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>


-- 
Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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