[Opensim-dev] SL viewer 2 testing

Olli Aro olli_aro at yahoo.co.uk
Mon Aug 9 20:37:36 UTC 2010


Hi Justin,

What I mean is that if I add in:

Section Name="Beach Grass 1">
    <Key Name="assetID" Value="18fb888b-e8f1-dce7-7da7-321d651ea6b0"/>
    <Key Name="name" Value="Beach Grass 1"/>
    <Key Name="assetType" Value="0" />
    <Key Name="fileName" Value="18fb888b-e8f1-dce7-7da7-321d651ea6b0.jp2" />
</Section>

Then copy file 18fb888b-e8f1-dce7-7da7-321d651ea6b0.jp2 to the directory and
then start the server I get the following:

21:36:37 - [APPLICATION]:

Unhandled Exception: System.Exception: No IAssetService available.
   at OpenSim.Region.Framework.Scenes.Scene.get_AssetService()
   at
OpenSim.Region.CoreModules.Framework.Library.LibraryModule.LoadLibrariesFr
omArchives()
   at
OpenSim.Region.CoreModules.Framework.Library.LibraryModule.RegionLoaded(Sc
ene scene)
   at
OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesController
Plugin.AddRegionToModules(Scene scene)
   at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean
portadd_fl
ag, Boolean do_post_init, IScene& mscene)
   at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean
portadd_fl
ag, IScene& scene)
   at
OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise()
   at OpenSim.OpenSimBase.StartupSpecific()
   at OpenSim.OpenSim.StartupSpecific()
   at OpenSim.Framework.Servers.BaseOpenSimServer.Startup()
   at OpenSim.Application.Main(String[] args)

Regards,

Olli

> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Justin Clark-Casey
> Sent: 09 August 2010 20:56
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] SL viewer 2 testing
> 
> On 09/08/10 17:11, Olli Aro wrote:
> >
> > Hi,
> >
> > Anyone able to tell how to install the tree and grass textures in an
> > existing OpenSim instance. I copied them in \assets\TexturesAssetSet\
> and
> > then modified \assets\TexturesAssetSet\TexturesAssetSet.xml
> accordingly, but
> > that kills the asset server.
> 
> What do you mean by "kills the asset server"?  Copying the texture and
> adding the required xml should be enough to load
> the asset at startup.  Nothing else is required, afaik.
> 
> --
> Justin Clark-Casey (justincc)
> http://justincc.org
> http://twitter.com/justincc
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