[Opensim-dev] SL viewer 2 testing

Jeroen van Veen j.veenvan at gmail.com
Wed Aug 4 06:26:09 UTC 2010


The mapstuff in slviewer2 works with both simiangrid and osmaps. 

Jeroen

On Wednesday 04 August 2010 04:26:10 Michael Cerquoni wrote:
> heh woops i read Even as Ever initially, but you get the idea of what i
> meant, i really don't know our current policy to me would imply we cant use
> anything derived from the LL viewer, the things we have acquired in the
> past for viewer have been published on the LL wiki.
> 
> On Tue, Aug 3, 2010 at 7:15 PM, Michael Cerquoni 
<nebadon2025 at gmail.com>wrote:
> > i have not, i do understand the concept though, but wouldn't that still
> > be considered derived from the LL viewer?
> > 
> > On Tue, Aug 3, 2010 at 6:43 PM, Melanie <melanie at t-data.com> wrote:
> >> Even reverse-engineer the UV map?
> >> 
> >> Michael Cerquoni wrote:
> >> > and last time i checked we can not use anything derived from LL
> >> > viewers.
> >> > 
> >> > On Tue, Aug 3, 2010 at 6:20 PM, Michael Cerquoni
> >> > <nebadon2025 at gmail.com
> >> >
> >> >wrote:
> >> >> its not defeatist, but without ripping the meshes or textures from
> >> >> the
> >> 
> >> old
> >> 
> >> >> viewer i don't see how its possible to texture something you don't
> >> >> have
> >> 
> >> a
> >> 
> >> >> mesh for.
> >> >> 
> >> >> On Tue, Aug 3, 2010 at 6:08 PM, Melanie <melanie at t-data.com> wrote:
> >> >>> Why so defeatist?
> >> >>> 
> >> >>> Michael Cerquoni wrote:
> >> >>> >>> 2) In the build menu there are options for trees and grass.
> >> >>> >>> These options seem to loose textures.
> >> >>> >> 
> >> >>> >> Yes.  We will need to add suitably licensed textures to the
> >> >>> >> OpenSim
> >> >>> 
> >> >>> library
> >> >>> 
> >> >>> >> for this.--
> >> >>> > 
> >> >>> > this one really sucks, these textures are not going to be easy to
> >> >>> 
> >> >>> replace at
> >> >>> 
> >> >>> > all, virtually impossible if you ask me.
> >> >>> > 
> >> >>> > 
> >> >>> > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
> >> 
> >> ------------------------------------------------------------------------
> >> 
> >> >>> > _______________________________________________
> >> >>> > Opensim-dev mailing list
> >> >>> > Opensim-dev at lists.berlios.de
> >> >>> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >> >>> 
> >> >>> _______________________________________________
> >> >>> Opensim-dev mailing list
> >> >>> Opensim-dev at lists.berlios.de
> >> >>> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >> >> 
> >> >> --
> >> >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
> >> > 
> >> > ----------------------------------------------------------------------
> >> > --
> >> > 
> >> > _______________________________________________
> >> > Opensim-dev mailing list
> >> > Opensim-dev at lists.berlios.de
> >> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >> 
> >> _______________________________________________
> >> Opensim-dev mailing list
> >> Opensim-dev at lists.berlios.de
> >> https://lists.berlios.de/mailman/listinfo/opensim-dev
> > 
> > --
> > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org



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