[Opensim-dev] Mumble & Voice

Ai Austin ai.ai.austin at gmail.com
Tue Aug 3 19:03:59 UTC 2010


>From: "Volker Gaessler" <fe11 at gmx.ch>
>I have an implementation of SLVoice.exe based on Mumble, running since a few
>weeks now. It supports speaker indication, but it runs for now only on
>Windows and does not yet support positional sound and private channels. The
>code still needs some cleanup and documentation about dependencies and the
>environment.
>
>In the course of this week I am setting up an OSGrid OpenSim 0.7 region with
>Mumble voice in collaboration with Dreamland Metaverse. It should be up and
>running by next week.
>
>The link for downloading the installer will be published here.


Hi Volker, the Mumble development could be useful if it leads to this 
becoming something that can work on all platforms and be a solution 
for voice in OpenSim that is well sported by the whole 
community.  Mumble does look like it can support much of what might 
be needed for such an environment similar the commercial Viovox solutions.

      http://mumble.sourceforge.net/
      http://mumble.sourceforge.net/Games

FreeSWITCH works without any changes to the SL Voice.exe module in 
the LL viewers or third party viewers, I assume by emulating some 
layer that the viewer uses to use the Vivox services?  Is that the 
case?  It would be good if we do not have to require users to install 
anything at all on the client end to use Opensim with its voice services.

When you are ready, we would be happy to help test things on your 
rid, or try the instructions for setup on a test grid in our Openvue 
environment (which currently has FreeSWITCH voice running across 
multiple servers and multiple regions fine. We think voice is an 
essential element.




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