[Opensim-dev] Ruth vs Gas Clouds: Bug or feature?

Arthur Valadares arthursv at linux.vnet.ibm.com
Thu May 14 20:28:17 UTC 2009


Hi everyone..

I've been looking into a "bug" where if you get a brand new avatar and
create pants, shirt, shape and skin and wear all of them, you turn into
a gas cloud. After lot's of research, it seems this is "kind of"
expected behavior. Let me try to explain what I think is happening.

After SL Viewer 1.20, Ruth no longer existed. If you took off all
wearables, you would now become a cloud of gas. Apparently, the viewer
thinks that if you use all those 4 wearables without changing anything,
you have become Ruth, and so you should now be a cloud of gas. If you
make the 4 wearables, but change ANY parameter, you no longer become a
cloud of gas . The thing is on OpenSim you start as Ruth, and not as a
cloud of gas! Which is kind of confusing that the viewer thinks you
become Ruth when you're actually trying not to.

So I wanted to gather some ideas on how to circumvent this, if my
assumptions are correct, or get corrected otherwise. I can only think of
creating default clothing, like Second Life does.

Thanks all!


-- 
Arthur Valadares <arthursv at linux.vnet.ibm.com>




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