[Opensim-dev] vehicle script
Charles Krinke
cfk at pacbell.net
Thu May 14 01:33:04 UTC 2009
Jeff Heaton, in his book, "Introduction to Linden Scripting Language for Second Life" has a vehicle script for a basic car on page 171. At the risk of irritating Jeff, I am pasting it here and hoping we can use it for a test script to wring out vehicle script functionality.
It uses the LSL functions llSetVehicleType(), llSetVehicleFloatParam() & llSetVehicleVectorParam() which are three of the key vehicle functions we need to support.
I am hoping a few folks might take this script, test it, Mantis the results and help us get momentum to patch the missing pieces.
Charles
// Encog's Magic Wagon
// Very simple vehicle script
float forward_power = 15; //Power used to go forward (1 to 30)
float reverse_power = -15; //Power ued to go reverse (-1 to -30)
float turning_ratio = 2.0; //How sharply the vehicle turns. Less is more sharply. (.1 to 10)
string sit_message = "Ride"; //Sit message
string not_owner_message = "You are not the owner of this vehicle ..."; //Not owner message
setVehicle()
{
//car
llSetVehicleType(VEHICLE_TYPE_CAR);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.1);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.1);
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0, 2.0, 1000.0>);
llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <0.1, 0.1, 0.1>);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.50);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50);
}
default
{
state_entry()
{
llSetSitText(sit_message);
// forward-back,left-right,updown
llSitTarget(<0.2,0,0.45>, ZERO_ROTATION );
llSetCameraEyeOffset(<-8, 0.0, 5.0>);
llSetCameraAtOffset(<1.0, 0.0, 2.0>);
//llPreloadSound("car_start");
//llPreloadSound("car_run");
setVehicle();
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
key agent = llAvatarOnSitTarget();
if (agent)
{
if (agent != llGetOwner())
{
llSay(0, not_owner_message);
llUnSit(agent);
llPushObject(agent, <0,0,50>, ZERO_VECTOR, FALSE);
}
else
{
//llTriggerSound("car_start",1);
llMessageLinked(LINK_ALL_CHILDREN , 0, "WHEEL_DRIVING", NULL_KEY);
llSleep(.4);
llSetStatus(STATUS_PHYSICS, TRUE);
setVehicle();
llSleep(.1);
llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);
//llLoopSound("car_run",1);
}
}
else
{
//llStopSound();
llSetStatus(STATUS_PHYSICS, FALSE);
llSleep(.4);
llReleaseControls();
llTargetOmega(<0,0,0>,PI,0);
llResetScript();
}
}
}
run_time_permissions(integer perm)
{
if (perm)
{
llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_DOWN | CONTROL_UP | CONTROL_RIGHT |
CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE);
}
}
control(key id, integer level, integer edge)
{
integer reverse=1;
vector angular_motor;
//get current speed
vector vel = llGetVel();
float speed = llVecMag(vel);
//car controls
if(level & CONTROL_FWD)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <forward_power,0,0>);
reverse=1;
}
if(level & CONTROL_BACK)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <reverse_power,0,0>);
reverse = -1;
}
if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT))
{
angular_motor.z -= speed / turning_ratio * reverse;
}
if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT))
{
angular_motor.z += speed / turning_ratio * reverse;
}
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor);
} //end control
} //end default
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