[Opensim-dev] MRM Loader
Ideia Boa
ideiaboa at gmail.com
Tue May 12 19:59:23 UTC 2009
Fantastic work.
Ideia Boa
Mike Deem wrote:
> Hello, I would like to call your attention to a new forge project: MRM
> Loader <http://forge.opensimulator.org/gf/project/mrmloader/>.
> Â
> MRM Loader is an experimental package based application model for
> virtual world content. Packages will contain assemblies, textures,
> prims, and all the other assets necessary to fully describe and
> implement a house, vehicle, attachment, etc. They will be downloaded
> from web sites and run by Openâ€Sim.
>
> MRM Loader also allows MRM code to be edited, compiled, and debugged
> using Visual C# Express, all without restarting Openâ€Sim.
>
> MRM Loader provides a region model that looks for scripts that
> contain "//MRM:Loader {package-path}"Â and loads the indicated MRM
> package into an application domain created just for it. The region
> module unloads these application domains when the script is removed.
> Only package paths that identify a directory on the local machine are
> currently supported. All of an MRM's assemblies are loaded from this
> directory.
>
> MRM Loader extends Adam's MRM infrastructure
> <http://www.adamfrisby.com/blog/tag/mrm/>. The MRM region module must
> enabled in order to use MRM Loader functionality. It is also currently
> necessary to apply a patch to MRM module before it can be used with
> MRM Loader (mantis <http://opensimulator.org/mantis/view.php?id=3630>).
>
> See this thread
> <http://forge.opensimulator.org/gf/project/mrmloader/forum/?action=ForumBrowse&forum_id=501&_forum_action=ForumMessageBrowse&thread_id=120>
> for instructions.
>
> Thanks,
> Â
> Â == Mike ==
> Â
> Â
> ------------------------------------------------------------------------
>
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