[Opensim-dev] Grider: a client for the secure HyperGrid

Gustavo Alberto Navarro Bilbao alberto.navarro.bilbao at gmail.com
Tue Mar 31 06:11:40 UTC 2009


+1/+1/+1/+1.....
Thanks a lot/muchísimas gracias, for your work. This kind of
contributions make so nice to participate in the open metaverse
adventure ;-D.

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2009/3/31 Cristina Videira Lopes <lopes at ics.uci.edu>:
> Hi everyone,
>
> As some of you know, I've been working on a client whose goal is to
> explore architectural options for a safe HyperGrid. This client comes
> from a discussion here earlier this month about security and
> authentication, and from the conclusion that there is no chance for a
> secure decentralized VW system without client-side cooperation.
>
> So, it is my pleasure to announce the first public release of Grider.
> Grider is not a viewer; it's a grid-proxy-based viewer-wrapper for
> LL-based viewers. It works with any OpenSim servers out there as of
> today, so r8931 and higher. The basics are described here:
> http://opensimulator.org/wiki/Grider
>
> There is a WHOLE LOT more to it then what it's on that page. But I'd
> rather code than talk, for now. This first version is like a baby trying
> walk, at points still holding on to the grownup's hand. But it proves
> the two main concepts that I wanted to illustrate, teleports and
> inventory access. Don't expect too much. In fact the whole experience is
> fairly anticlimatic, since you probably won't notice any difference from
> the normal viewer :-)
>
> Two important points about the role of Grider, as I see it:
>
> (1) I would like to give Grider to the OpenSim community, and not just
> figuratively speaking. In particular, I will gladly give commit rights
> to the entire opensim core developers group, or at least those who are
> interested and have time to work on the emergence of a Web of Virtual
> Worlds in some form. Having this level of control on the client side,
> while still using the official LL viewer, will enable us to take
> OpenSim-based systems to an entire new level. It helps the server-side
> too, immensely, as many things become a lot clearer.
>
> (2) While Grider is perfectly usable by non-techie people, I don't
> necessarily see it as a production client. Grider is an excellent
> playground for experimentation, really easy to modify the viewer's
> behavior, but I can imagine (hope:-) that as these experimentations are
> solidified, other viewers will take those lessons and run. But, who
> knows! The proxy architecture is awkward at first, but when you think
> about it, it might make sense to architect a universal client like this!
> (By universal client I mean a client that integrates several viewers for
> several different virtual world technologies)
>
> Cheers,
> Crista
>
>
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