[Opensim-dev] Accessing textures via HTTP [bayes]
Alan M Webb
alan_webb at us.ibm.com
Tue Mar 17 20:05:32 UTC 2009
That's cool. There are actually a couple I think. Our asset cache work is
focussed on extended retrieval, rather than serving, of assets.
Best regards
Alan
-------------------
T.J. Watson Research Center, Hawthorne, NY
1-914-784-7286
alan_webb at us.ibm.com
From:
Diva Canto <diva at metaverseink.com>
To:
opensim-dev at lists.berlios.de
Date:
03/17/2009 03:36 PM
Subject:
Re: [Opensim-dev] Accessing textures via HTTP [bayes]
There is already a region module in trunk that serves assets via HTTP for
standalone.
Region/CoreModules/Hypergrid/HGStandaloneAssetService.cs
Alan M Webb wrote:
Tommi
We are working on a "distributed" implementation of the AssetCache which
looks in other places if the local "plugged-in" asset server cannot supply
the asset. It is compatible with other instances of itself, and any other
autonomous asset servers such as the HTTP based server you have been
discussing here. It runs stand-alone or in a grid (it's the asset cache
after all!) and can be configured to talk to any number of other asset
servers (including dynamic registration).
I don't know when we'll be finished experimenting, but it sounds like it
might server your purposes.
Best regards
Alan
-------------------
T.J. Watson Research Center, Hawthorne, NY
1-914-784-7286
alan_webb at us.ibm.com
From:
Tommi Laukkanen <tommi.s.e.laukkanen at gmail.com>
To:
Mike Mazur <mmazur at gmail.com>
Cc:
opensim-dev at lists.berlios.de
Date:
03/17/2009 12:01 PM
Subject:
Re: [Opensim-dev] Accessing textures via HTTP [bayes]
I can try and write a patch. I assume this is only usable in grid. Is
there any way to serve assets over http in sandbox mode?
regards,
Tommi
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