[Opensim-dev] Accessing textures via HTTP [bayes]

Alan M Webb alan_webb at us.ibm.com
Tue Mar 17 20:05:32 UTC 2009


That's cool. There are actually a couple I think. Our asset cache work is 
focussed on extended retrieval, rather than serving, of assets.

Best regards
Alan
-------------------
T.J. Watson Research Center, Hawthorne, NY
1-914-784-7286
alan_webb at us.ibm.com



From:
Diva Canto <diva at metaverseink.com>
To:
opensim-dev at lists.berlios.de
Date:
03/17/2009 03:36 PM
Subject:
Re: [Opensim-dev] Accessing textures via HTTP [bayes]



There is already a region module in trunk that serves assets via HTTP for 
standalone.
Region/CoreModules/Hypergrid/HGStandaloneAssetService.cs

Alan M Webb wrote: 

Tommi 

We are working on a "distributed" implementation of the AssetCache which 
looks in other places if the local "plugged-in" asset server cannot supply 
the asset. It is compatible with other instances of itself, and any other 
autonomous asset servers such as the HTTP based server you have been 
discussing here. It runs stand-alone or in a grid (it's the asset cache 
after all!) and can be configured to talk to any number of other asset 
servers (including dynamic registration). 

I don't know when we'll be finished experimenting, but it sounds like it 
might server your purposes. 

Best regards
Alan
-------------------
T.J. Watson Research Center, Hawthorne, NY
1-914-784-7286
alan_webb at us.ibm.com 


From: 
Tommi Laukkanen <tommi.s.e.laukkanen at gmail.com> 
To: 
Mike Mazur <mmazur at gmail.com> 
Cc: 
opensim-dev at lists.berlios.de 
Date: 
03/17/2009 12:01 PM 
Subject: 
Re: [Opensim-dev] Accessing textures via HTTP [bayes]




I can try and write a patch. I assume this is only usable in grid. Is
there any way to serve assets over http in sandbox mode?

regards,
Tommi
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