[Opensim-dev] Accessing textures via HTTP [bayes]

Dirk Krause dirk.krause at pixelpark.com
Mon Mar 16 14:59:38 UTC 2009


IIRC one of the metadata entries is the link to he binary data.

-----Ursprüngliche Nachricht-----
Von: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] Im Auftrag von Tommi Laukkanen
Gesendet: Montag, 16. März 2009 15:07
An: Mike Mazur
Cc: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] Accessing textures via HTTP [bayes]

Hi

I would like to receive the asset binary. I am not that interested in
the metadata currently. Is there a way to access that?

regards,
Tommi

On Mon, Mar 16, 2009 at 2:11 AM, Mike Mazur <mmazur at gmail.com> wrote:
> Hi,
>
> On Sun, 15 Mar 2009 08:35:21 +0200
> Tommi Laukkanen <tommi.s.e.laukkanen at gmail.com> wrote:
>
>> I would need to fetch textures from assetserver using HTTP. Is it
>> enabled by default anf if so any pointers to find out url format? Do I
>> need enable some module?
>
> The asset server exposes an HTTP handler for assets at:
>
> http://address:port/assets/<asset_UUID>
>
> A GET request to that URL will receive an XML-serialized AssetBase
> class as defined in OpenSim/Framework/AssetBase.cs. A POST of an
> XML-serialized AssetBase class to the same URL will create an asset.
>
> If you'd like custom behavior, I encourage you to look at the
> AssetInventoryServer and some of the Frontend plugins it has. Look in
> OpenSim/Grid/AssetInventoryServer/Plugins.
>
> HTH,
> Mike
>
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