[Opensim-dev] Existing CAPs
Diva Canto
diva at metaverseink.com
Mon Mar 2 01:27:33 UTC 2009
I'm trying to understand what exactly *we* are doing wrt CAPs. I'm a bit
confused.
Here's the list of all capabilities I see in the code:
EventQueueGet http://<sim>/CAPS/EQG/<random uuid>
ObjectAdd http://<sim>/CAPS/OA/<random uuid>
RemoteParcelRequest http://<sim>/CAPS/<caps seed>0009/
MapLayer http://<sim>/CAPS/<caps seed>0001/
PublicSnapshotDataInfo http://<sim>/CAPS/<caps seed>DS0001/
ParcelVoiceInfoRequest http://<sim>/CAPS/<caps seed>0007/
ProvisionVoiceAccountRequest http://<sim>/CAPS/<caps seed>0008/
ViewerStats http://<sim>/CAPS/VS/<random uuid>
NewFileAgentInventory http://<sim>/CAPS/<caps seed>0002/
UpdateNotecardAgentInventory http://<sim>/CAPS/<caps seed>0004/
UpdateScriptAgentInventory <same as above>
UpdateScriptAgent <same as above>
UpdateScriptTaskInventory http://<sim>/CAPS/<caps seed>0005/
UpdateScriptTask <same as above>
I've cross-referenced these with LL messages documented here
http://wiki.secondlife.com/w/index.php?title=Category:Messages
And I found only 2 names that match, namely: ObjectAdd and ViewerStats.
Can someone please explain to me where the names of these capabilities
come from? These are the names that are being sent to the viewer, so
they must have a meaning there.
I'm intrigued about them all, because there are so few matches with the
LL message list, but particularly about the PublicSnapshotDataInfo
capability, since I was the original developer of that module. As far as
I know, the viewer knows nothing about the data snapshot feature -- why
are we sending it that capability?
<Totally confused>
Crista
Thanks.
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