[Opensim-dev] Shaping the user services

Cristina Videira Lopes lopes at ics.uci.edu
Mon Jun 22 13:33:51 UTC 2009


+1 on this, especially separating the login functionality from 
everything else.

(I'll be back working on opensim shortly; I've been traveling and had 
some technical difficulties at the destination)

Melanie wrote:
> After breaking my head over this for a few weeks, I believe I have 
> figured out how to do this in a sane way.
> 
> The fallacy was to assume that the login server and the user server 
> would be one entity. That makes things overcomplicated and breaks 
> the architecture all over the place.
> 
> Now, here is what I have come up with:
> 
> User Server:
> - Resolve name to key queries
> - Resolve key to name queries
> - Provide avatar picker lists
> - Manage home region data
> 
> Authentication server
> - Create and manage authentication handles (string) and session keys 
> (UUID)
> - Check passwords or other forms of authentication
> 
> Login server
> - Provide the interface for the Linden viewer to log into a grid. 
> Uses the services above, but doesn't contain them.
> 
> Presence server
> - Manages last position data
> - Keeps list of logged in avatars and their locations
> 
> Alongside with this, a new database is needed. This will not be an 
> upgrade path, but a parallel development with a migration tool.
> 
> Profile information has no place in this architecture and will be 
> handled exclusively by the profiles module.
> 
> The user table will specifically be designed to accommodate 
> additional fields and allow getting/setting of such fields.
> 
> With all user data, a scope identifier will be passed. This will be 
> UUID.Zero in the most common case (Standalone or single grid) but 
> will allow sharing of server processes between multiple logical grids.
> 
> Comments are welcome.
> 
> Melanie
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