[Opensim-dev] Requesting Patch Review of Mantis 3777

Melanie melanie at t-data.com
Thu Jun 11 14:48:03 UTC 2009


It's not even about exploits in terms of "randomly killing avatars" 
in normal use. It's about what we term "God Weapons", a weapon that 
will kill an opponent of any level pretty much instantaneously and 
without a trace of how it's done.
The ACL, if implemented, would restrict the use of the function to 
the maker of the combat system or their licensed weapons developers, 
making the risk of someone creating god weapons that much smaller.

Any osFunction is already optional anyway.

Melanie

Nebadon Izumi wrote:
> I think one way to insure its not used for cheating is make it optional, if
> people are abusing it i can simply turn it off as a sim owner.  I think this
> is probably a good start to atleast getting it into opensim, if it becomes
> widely abused it will simply just be shut off by everyone until you can
> provide further fixes to the code.
> 
> Neb
> 
> On Thu, Jun 11, 2009 at 7:27 AM, Jay Eames <alchamist at googlemail.com> wrote:
> 
>> As another recognised author of SL combat systems, I can spot the problem
>> with statements like "restrict the cheating", as everyone has different
>> ideas of what "cheating" is, and how best to stop it. ACL's etc are not
>> particularly system friendly for non-techinical sim owners. IMHO, a basic,
>> collision based system for OS is fine, providing it honours the damage
>> sim/estate setting. At the end of the day, people will either avoid it and
>> create their own system with LSL/OSL (as we currently do in SL), or someone
>> will come up with a sim plugin for melee combat etc ;)
>>
>>
>> On Thu, Jun 11, 2009 at 9:49 AM, Melanie <melanie at t-data.com> wrote:
>>
>>> Hello,
>>>
>>> I have looked at your patch, and it seems sound from a programming
>>> POV. However, as one of the recognized authorz of SL combat systems,
>>> I know that a function like that _will_ be abused. It is definitely
>>> the function that  has been missing from SL, it is what makes
>>> devices (like bombs) and melee fighting possible. The original SL
>>> damage system is impact only, causing weapons builders to create
>>> swords that actually fire bullets. It has more issues than i care to
>>> mention.
>>>
>>> It would be nice to have some security on it, e.g. restrict it's use
>>> to an ACL (or creators) to make it possible to restrict the cheating
>>> somewhat...
>>>
>>> Melan ie
>>>
>>> Brad Henry wrote:
>>> > Hello, I put together an OSSL function called osCauseDamage(key avatar,
>>> > float damage) to allow scripts to interact with the built-in combat
>>> > system. It's pretty simple, but I was hoping to get some review of it
>>> > (regardless of if it is accepted), as it's my first foray into opensim
>>> dev.
>>> >
>>> > The patch (osCauseDamage.patch) and an example of its use in a script is
>>> > included in Mantis 3777,
>>> http://opensimulator.org/mantis/view.php?id=3777
>>> >
>>> > Thanks in advance,
>>> > Brad
>>> >
>>> > _______________________________________________
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>>> >
>>> >
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>>
>>
>>
>> --
>> There are 10 kinds of people in the world: Those who understand binary and
>> those who don't...
>>
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>>
> 
> 
> 
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